From 9b654ff3f1eee96682955ab9772887bbcf849b90 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Fri, 12 Jun 2026 15:50:33 +0300 Subject: [PATCH] Fix typo --- Strategic/Strategic AI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Strategic/Strategic AI.cpp b/Strategic/Strategic AI.cpp index 55c4aef2..768276eb 100644 --- a/Strategic/Strategic AI.cpp +++ b/Strategic/Strategic AI.cpp @@ -4881,7 +4881,7 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto } // depending on which cities the player currently holds, we send out attack on multiple cities. We try to make these attacks occur simultaneously, so the player will have to fend off - // multiple gigantic attacks on different cities. Ideally, the attacks will be timed so well that the player cannot use a sqaud in both battles, even with use of the helicopter + // multiple gigantic attacks on different cities. Ideally, the attacks will be timed so well that the player cannot use a squad in both battles, even with use of the helicopter // we first have to check which cities we have to attack. For that, we simply check wether there are troops in the target sector. If not, we will attack here BOOLEAN fAttack_Grumm = !(SectorInfo[ SEC_H3 ].ubNumTroops > 0); BOOLEAN fAttack_Cambria = !(SectorInfo[ SEC_H8 ].ubNumTroops > 0);