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- Fixes/Improvements to Option screen (by Arynn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4411,6 +4411,80 @@ STR16 zOptionsToggleText[] =
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L"降低CPU的使用率", //"Low CPU usage",
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L"Enhanced Description Box",
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L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode
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// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
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L"Reset ALL game options",
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L"Do you really want to reset?",
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// arynn : a sample options screen options header, just text, not a real option
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L"--DEBUG OPTIONS--",
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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L"Retain Debug Options in Rel",
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// arynn : a sample option which affects options screen listing only
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L"DEBUG Render Option group",
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// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
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L"Render Mouse Regions",
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// arynn : a sample options screen options divider, just text, not a real option
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L"-----------------",
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L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
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L"Option045",
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L"Option046",
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L"Option047",
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L"Option048",
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L"Option049",
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L"Option050",
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L"Option051",
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L"Option052",
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L"Option053",
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L"Option054",
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L"Option055",
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L"Option056",
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L"Option057",
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L"Option058",
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L"Option059",
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L"Option060",
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L"Option061",
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L"Option062",
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L"Option063",
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L"Option064",
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L"Option065",
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L"Option066",
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L"Option067",
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L"Option068",
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L"Option069",
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L"Option070",
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L"Option071",
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L"Option072",
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L"Option073",
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L"Option074",
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L"Option075",
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L"Option076",
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L"Option077",
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L"Option078",
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L"Option079",
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L"Option080",
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L"Option081",
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L"Option082",
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L"Option083",
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L"Option084",
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L"Option085",
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L"Option086",
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L"Option087",
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L"Option088",
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L"Option089",
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L"Option090",
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L"Option091",
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L"Option092",
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L"Option093",
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L"Option094",
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L"Option095",
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L"Option096",
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L"Option097",
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L"Option098",
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L"Option099",
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L"Option100",
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// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"THE_LAST_OPTION",
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};
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//This is the help text associated with the above toggles.
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@@ -4526,6 +4600,81 @@ STR16 zOptionsScreenHelpText[] =
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L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
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//L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
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L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
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// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
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L"Click me to fix corrupt game settings",
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L"Click me to fix corrupt game settings",
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// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
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// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
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L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
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// arynn : a sample option which affects options screen listing only
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L"Toggle to display debugging render options",
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// arynn : a sample DEBUG build option
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L"Attempts to display slash-rects around mouse regions",
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// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
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L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
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// text past this point is for debugging, translating would doubtfully prove usefull
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L"044",
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L"045",
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L"046",
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L"047",
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L"048",
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L"049",
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L"050",
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L"051",
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L"052",
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L"053",
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L"054",
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L"055",
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L"056",
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L"057",
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L"058",
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L"059",
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L"060",
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L"061",
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L"062",
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L"063",
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L"064",
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L"065",
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L"066",
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L"067",
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L"068",
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L"069",
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L"070",
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L"071",
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L"072",
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L"073",
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L"074",
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L"075",
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L"076",
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L"077",
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L"078",
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L"079",
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L"080",
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L"081",
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L"082",
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L"083",
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L"084",
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L"085",
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L"086",
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L"087",
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L"088",
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L"089",
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L"090",
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L"091",
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L"092",
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L"093",
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L"094",
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L"095",
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L"096",
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L"097",
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L"098",
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L"099",
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L"100",
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// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
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L"TOPTION_LAST_OPTION",
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};
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@@ -3679,6 +3679,81 @@ STR16 zOptionsToggleText[] =
|
||||
L"Low CPU Usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
//This is the help text associated with the above toggles.
|
||||
@@ -3761,6 +3836,81 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
+153
-3
@@ -3515,7 +3515,7 @@ STR16 zOptionsText[] =
|
||||
//Confirmation pop when the user selects..
|
||||
L"Quit game and return to the main menu?",
|
||||
|
||||
L"You need either the Speech option, or the Subtitle option to be enabled.",
|
||||
L"You need either the Speech option, or the Subtitle option to be enabled.", // arynn : defunct : no more nag screen
|
||||
};
|
||||
|
||||
|
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@@ -3691,7 +3691,82 @@ STR16 zOptionsToggleText[] =
|
||||
L"Silent Skyrider",
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // arynn : add forced turn mode
|
||||
// arynn : add forced turn mode
|
||||
L"Forced Turn Mode",
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
};
|
||||
|
||||
//This is the help text associated with the above toggles.
|
||||
@@ -3773,7 +3848,82 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, Skyrider will not talk anymore.",
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : add forced turn mode
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -3693,6 +3693,81 @@ STR16 zOptionsToggleText[] =
|
||||
L"Faible consommation processeur",
|
||||
L"EDB (mod rajoutant info utiles)",
|
||||
L"Mode tour par tour forcé", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
//This is the help text associated with the above toggles.
|
||||
@@ -3775,6 +3850,81 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Si activé, le jeu restreint l'utilisation du processeur.",
|
||||
L"Si activé, l'EDB sera affiché pour les armes et objets.",
|
||||
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -3498,6 +3498,81 @@ STR16 zOptionsToggleText[] =
|
||||
L"Niedrige CPU Belastung",
|
||||
L"Erweiterte Gegenstandsinfo (EDB)",
|
||||
L"Erzwungender Runden-Modus",
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
//This is the help text associated with the above toggles.
|
||||
@@ -3580,6 +3655,81 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
|
||||
L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen zu den Waffen und Gegenständen angezeigt.",
|
||||
L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Mods bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
STR16 gzGIOScreenText[] =
|
||||
|
||||
@@ -3672,6 +3672,81 @@ STR16 zOptionsToggleText[] =
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
//This is the help text associated with the above toggles.
|
||||
@@ -3754,6 +3829,81 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -3686,6 +3686,81 @@ STR16 zOptionsToggleText[] =
|
||||
L"Niskie obci¹¿enie procesora",
|
||||
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
|
||||
L"Wymuœ tryb turowy", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
//This is the help text associated with the above toggles.
|
||||
@@ -3768,6 +3843,81 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
|
||||
L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
|
||||
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
STR16 gzGIOScreenText[] =
|
||||
|
||||
@@ -3687,6 +3687,81 @@ STR16 zOptionsToggleText[] =
|
||||
L"Низкая загрузка процессора",
|
||||
L"Подробное описание предметов", //Enhanced Description Box
|
||||
L"Только пошаговый режим", // arynn : add Forced Turn Mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
//This is the help text associated with the above toggles.
|
||||
@@ -3769,6 +3844,81 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"Если включено, игра будет использовать\nменьше процессорного времени.",
|
||||
L"Если включено, будет задействовано\nподробное описание предметов.", //EDB description
|
||||
L"Если включено и в секторе присутствует враг, \nпошаговый режим будет задействован \nдо полной зачистки сектора (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -3691,6 +3691,81 @@ STR16 zOptionsToggleText[] =
|
||||
L"Low CPU usage",
|
||||
L"Enhanced Description Box",
|
||||
L"Forced Turn Mode", // arynn : add forced turn mode
|
||||
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
|
||||
L"Reset ALL game options",
|
||||
L"Do you really want to reset?",
|
||||
// arynn : a sample options screen options header, just text, not a real option
|
||||
L"--DEBUG OPTIONS--",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Retain Debug Options in Rel",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"DEBUG Render Option group",
|
||||
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
|
||||
L"Render Mouse Regions",
|
||||
// arynn : a sample options screen options divider, just text, not a real option
|
||||
L"-----------------",
|
||||
|
||||
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
|
||||
L"Option045",
|
||||
L"Option046",
|
||||
L"Option047",
|
||||
L"Option048",
|
||||
L"Option049",
|
||||
L"Option050",
|
||||
L"Option051",
|
||||
L"Option052",
|
||||
L"Option053",
|
||||
L"Option054",
|
||||
L"Option055",
|
||||
L"Option056",
|
||||
L"Option057",
|
||||
L"Option058",
|
||||
L"Option059",
|
||||
L"Option060",
|
||||
L"Option061",
|
||||
L"Option062",
|
||||
L"Option063",
|
||||
L"Option064",
|
||||
L"Option065",
|
||||
L"Option066",
|
||||
L"Option067",
|
||||
L"Option068",
|
||||
L"Option069",
|
||||
L"Option070",
|
||||
L"Option071",
|
||||
L"Option072",
|
||||
L"Option073",
|
||||
L"Option074",
|
||||
L"Option075",
|
||||
L"Option076",
|
||||
L"Option077",
|
||||
L"Option078",
|
||||
L"Option079",
|
||||
L"Option080",
|
||||
L"Option081",
|
||||
L"Option082",
|
||||
L"Option083",
|
||||
L"Option084",
|
||||
L"Option085",
|
||||
L"Option086",
|
||||
L"Option087",
|
||||
L"Option088",
|
||||
L"Option089",
|
||||
L"Option090",
|
||||
L"Option091",
|
||||
L"Option092",
|
||||
L"Option093",
|
||||
L"Option094",
|
||||
L"Option095",
|
||||
L"Option096",
|
||||
L"Option097",
|
||||
L"Option098",
|
||||
L"Option099",
|
||||
L"Option100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"THE_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
//This is the help text associated with the above toggles.
|
||||
@@ -3773,6 +3848,81 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, game will run with much lower CPU usage.",
|
||||
L"When ON, enhanced descriptions will be shown for items and weapons.",
|
||||
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
|
||||
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
|
||||
L"Click me to fix corrupt game settings",
|
||||
L"Click me to fix corrupt game settings",
|
||||
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
|
||||
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
|
||||
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
|
||||
// arynn : a sample option which affects options screen listing only
|
||||
L"Toggle to display debugging render options",
|
||||
// arynn : a sample DEBUG build option
|
||||
L"Attempts to display slash-rects around mouse regions",
|
||||
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
|
||||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
|
||||
// text past this point is for debugging, translating would doubtfully prove usefull
|
||||
L"044",
|
||||
L"045",
|
||||
L"046",
|
||||
L"047",
|
||||
L"048",
|
||||
L"049",
|
||||
L"050",
|
||||
L"051",
|
||||
L"052",
|
||||
L"053",
|
||||
L"054",
|
||||
L"055",
|
||||
L"056",
|
||||
L"057",
|
||||
L"058",
|
||||
L"059",
|
||||
L"060",
|
||||
L"061",
|
||||
L"062",
|
||||
L"063",
|
||||
L"064",
|
||||
L"065",
|
||||
L"066",
|
||||
L"067",
|
||||
L"068",
|
||||
L"069",
|
||||
L"070",
|
||||
L"071",
|
||||
L"072",
|
||||
L"073",
|
||||
L"074",
|
||||
L"075",
|
||||
L"076",
|
||||
L"077",
|
||||
L"078",
|
||||
L"079",
|
||||
L"080",
|
||||
L"081",
|
||||
L"082",
|
||||
L"083",
|
||||
L"084",
|
||||
L"085",
|
||||
L"086",
|
||||
L"087",
|
||||
L"088",
|
||||
L"089",
|
||||
L"090",
|
||||
L"091",
|
||||
L"092",
|
||||
L"093",
|
||||
L"094",
|
||||
L"095",
|
||||
L"096",
|
||||
L"097",
|
||||
L"098",
|
||||
L"099",
|
||||
L"100",
|
||||
|
||||
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||||
L"TOPTION_LAST_OPTION",
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user