- Fixes/Improvements to Option screen (by Arynn)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2709 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-04-10 10:36:08 +00:00
parent 36eb308270
commit 9b9e22f09d
18 changed files with 1508 additions and 11 deletions
+149
View File
@@ -4411,6 +4411,80 @@ STR16 zOptionsToggleText[] =
L"降低CPU的使用率", //"Low CPU usage",
L"Enhanced Description Box",
L"强制回合制模式",//L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -4526,6 +4600,81 @@ STR16 zOptionsScreenHelpText[] =
L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
//L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
+150
View File
@@ -3679,6 +3679,81 @@ STR16 zOptionsToggleText[] =
L"Low CPU Usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3761,6 +3836,81 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
+153 -3
View File
@@ -3515,7 +3515,7 @@ STR16 zOptionsText[] =
//Confirmation pop when the user selects..
L"Quit game and return to the main menu?",
L"You need either the Speech option, or the Subtitle option to be enabled.",
L"You need either the Speech option, or the Subtitle option to be enabled.", // arynn : defunct : no more nag screen
};
@@ -3691,7 +3691,82 @@ STR16 zOptionsToggleText[] =
L"Silent Skyrider",
L"Low CPU usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : add forced turn mode
L"Forced Turn Mode",
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3773,7 +3848,82 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : add forced turn mode
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
+150
View File
@@ -3693,6 +3693,81 @@ STR16 zOptionsToggleText[] =
L"Faible consommation processeur",
L"EDB (mod rajoutant info utiles)",
L"Mode tour par tour forcé", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3775,6 +3850,81 @@ STR16 zOptionsScreenHelpText[] =
L"Si activé, le jeu restreint l'utilisation du processeur.",
L"Si activé, l'EDB sera affiché pour les armes et objets.",
L"Si cette option est activée et que des ennemis sont présents, \nle mode tour par tour est actif tant qu'il reste \ndes ennemis dans le secteur (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
+150
View File
@@ -3498,6 +3498,81 @@ STR16 zOptionsToggleText[] =
L"Niedrige CPU Belastung",
L"Erweiterte Gegenstandsinfo (EDB)",
L"Erzwungender Runden-Modus",
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3580,6 +3655,81 @@ STR16 zOptionsScreenHelpText[] =
L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
L"Wenn diese Funktion aktiviert ist, werden erweiterte Beschreibungen zu den Waffen und Gegenständen angezeigt.",
L"Wenn diese Funktion aktiviert ist und noch Gegner im Sektor sind, bleibt das Spiel im Runden-Mods bis alle Feinde tot sind (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).",
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
STR16 gzGIOScreenText[] =
+150
View File
@@ -3672,6 +3672,81 @@ STR16 zOptionsToggleText[] =
L"Low CPU usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3754,6 +3829,81 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
+150
View File
@@ -3686,6 +3686,81 @@ STR16 zOptionsToggleText[] =
L"Niskie obci¹¿enie procesora",
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
L"Wymuœ tryb turowy", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3768,6 +3843,81 @@ STR16 zOptionsScreenHelpText[] =
L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
L"Jeœli W£¥CZONE i wróg jest obecny, \ntryb turowy jest w³¹czony, \ndopóki sektor nie zostanie oczyszczony (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
STR16 gzGIOScreenText[] =
+150
View File
@@ -3687,6 +3687,81 @@ STR16 zOptionsToggleText[] =
L"Низкая загрузка процессора",
L"Подробное описание предметов", //Enhanced Description Box
L"Только пошаговый режим", // arynn : add Forced Turn Mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3769,6 +3844,81 @@ STR16 zOptionsScreenHelpText[] =
L"Если включено, игра будет использовать\nменьше процессорного времени.",
L"Если включено, будет задействовано\nподробное описание предметов.", //EDB description
L"Если включено и в секторе присутствует враг, \nпошаговый режим будет задействован \nдо полной зачистки сектора (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", //When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T). // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};
+150
View File
@@ -3691,6 +3691,81 @@ STR16 zOptionsToggleText[] =
L"Low CPU usage",
L"Enhanced Description Box",
L"Forced Turn Mode", // arynn : add forced turn mode
// arynn : reset all toggle options, in cases for corrupted JA2.set files (and general debugging of options)
L"Reset ALL game options",
L"Do you really want to reset?",
// arynn : a sample options screen options header, just text, not a real option
L"--DEBUG OPTIONS--",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Retain Debug Options in Rel",
// arynn : a sample option which affects options screen listing only
L"DEBUG Render Option group",
// arynn : a sample DEBUG build option, this will draw slash-rects through current mouse region "hot spots"
L"Render Mouse Regions",
// arynn : a sample options screen options divider, just text, not a real option
L"-----------------",
L"Option044", // arynn : note : everything south of here (should) only ever show in debug.. i doubt translating would prove useful
L"Option045",
L"Option046",
L"Option047",
L"Option048",
L"Option049",
L"Option050",
L"Option051",
L"Option052",
L"Option053",
L"Option054",
L"Option055",
L"Option056",
L"Option057",
L"Option058",
L"Option059",
L"Option060",
L"Option061",
L"Option062",
L"Option063",
L"Option064",
L"Option065",
L"Option066",
L"Option067",
L"Option068",
L"Option069",
L"Option070",
L"Option071",
L"Option072",
L"Option073",
L"Option074",
L"Option075",
L"Option076",
L"Option077",
L"Option078",
L"Option079",
L"Option080",
L"Option081",
L"Option082",
L"Option083",
L"Option084",
L"Option085",
L"Option086",
L"Option087",
L"Option088",
L"Option089",
L"Option090",
L"Option091",
L"Option092",
L"Option093",
L"Option094",
L"Option095",
L"Option096",
L"Option097",
L"Option098",
L"Option099",
L"Option100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"THE_LAST_OPTION",
};
//This is the help text associated with the above toggles.
@@ -3773,6 +3848,81 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, game will run with much lower CPU usage.",
L"When ON, enhanced descriptions will be shown for items and weapons.",
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
// arynn : immediate effect option that fixes corrupt ja2.set keeping of toggle options
L"Click me to fix corrupt game settings",
L"Click me to fix corrupt game settings",
// arynn : a sample options screen options header, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER",
// arynn : allow debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file
L"Allows debug options that were set in debug.exe to continue in a rel.exe that shares same JA2.set file",
// arynn : a sample option which affects options screen listing only
L"Toggle to display debugging render options",
// arynn : a sample DEBUG build option
L"Attempts to display slash-rects around mouse regions",
// arynn : a sample options screen options divider, this pop up help text never render (well as of yet)
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END",
// text past this point is for debugging, translating would doubtfully prove usefull
L"044",
L"045",
L"046",
L"047",
L"048",
L"049",
L"050",
L"051",
L"052",
L"053",
L"054",
L"055",
L"056",
L"057",
L"058",
L"059",
L"060",
L"061",
L"062",
L"063",
L"064",
L"065",
L"066",
L"067",
L"068",
L"069",
L"070",
L"071",
L"072",
L"073",
L"074",
L"075",
L"076",
L"077",
L"078",
L"079",
L"080",
L"081",
L"082",
L"083",
L"084",
L"085",
L"086",
L"087",
L"088",
L"089",
L"090",
L"091",
L"092",
L"093",
L"094",
L"095",
L"096",
L"097",
L"098",
L"099",
L"100",
// arynn : this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
L"TOPTION_LAST_OPTION",
};