diff --git a/gamedir/Data-1.13/APBPConstants.ini b/gamedir/Data-1.13/APBPConstants.ini index dd0753923..6643da06a 100644 --- a/gamedir/Data-1.13/APBPConstants.ini +++ b/gamedir/Data-1.13/APBPConstants.ini @@ -321,6 +321,11 @@ BAD_AP_COST = 36 ;*********************************************************************** AP_UNJAM = 2 +;*********************************************************************** +;* AP value to set grenade mode +;*********************************************************************** +AP_GRENADE_MODE = 4 + ;*********************************************************************** ;* The APs needed when you jump through a window * ;*********************************************************************** diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index eede6a092..1506f7670 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1073,6 +1073,14 @@ ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; Default: FALSE +; All hand/GL grenades of Normal/Stun/Flashbang type without tag +; will detonate on next turn instead of instant explosion +;------------------------------------------------------------------------------------------------------------------------------ + +DELAYED_GRENADE_EXPLOSION = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; Default: 100 ; Chance to say annoying phrase. @@ -3312,15 +3320,6 @@ ADVANCED_REPAIR = TRUE ; the only items we can repair are guns and armour ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE -; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming -DIRT_SYSTEM = FALSE - -; repairing a gun to its currently possible maximum value also cleans the gun (always so on repair shopkeepers) -FULL_REPAIR_CLEANS_GUN = FALSE - -; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number -SECTOR_DIRT_DIVIDER = 700 - ; with this value one can increase or lower the dirt generated by all guns. Values from 0.1 to 10.0 DIRT_GLOBAL_MODIFIER = 1.25 @@ -4447,9 +4446,12 @@ ALLOW_BANDAGING_DURING_TRAVEL = FALSE ; Cost to unjam a weapon in repair pts REPAIR_POINT_COST_TO_FIX_WEAPON_JAM = 2 -; Increase this value to reduce the number of repair pts each character generates (speeding up repair), or vice versa +; Increase this value to reduce the number of repair pts each character generates (slowing down repair), or vice versa REPAIR_RATE_DIVISOR = 2500 +; Increase this value to reduce the number of cleaning pts each character generates (slowing down gun cleaning), or vice versa +CLEANING_RATE_DIVISOR = 500 + ; When calculating how many Repair Points a character can generate while assigned to a task, we take the total Repair Points ; the character can generate daily, and divide them by this number (normally 24, representing 24 hours).A higher value here slows ; down repair. A lower value speeds it up.