diff --git a/TacticalAI/ai.h b/TacticalAI/ai.h index a450cd240..fc10e1424 100644 --- a/TacticalAI/ai.h +++ b/TacticalAI/ai.h @@ -433,5 +433,7 @@ INT8 KnownPublicLevel(UINT8 bTeam, SoldierID ubOpponentID); #define TACTICAL_RANGE (gGameExternalOptions.ubStraightSightRange * STRAIGHT_RATIO * 2) #define TACTICAL_RANGE_CELL_COORDS TACTICAL_RANGE*CELL_X_SIZE #define BOMB_DETECTION_RANGE (TACTICAL_RANGE / 4) +#define TACTICAL_RANGE_CLOSE (TACTICAL_RANGE / 4) +#define TACTICAL_RANGE_VERYCLOSE (TACTICAL_RANGE / 6) #endif