From 9c1b8508817868bfdf5abc8bc1270a48045a1702 Mon Sep 17 00:00:00 2001 From: Flugente Date: Tue, 7 Aug 2012 20:55:45 +0000 Subject: [PATCH] new feature (by DepressivesBrot): a rough approximation of the position of the last enemy can be marked on the map git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1488 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 8 ++++---- gamedir/Data/Ja2_Options.INI | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 9ec5acecd..6343da047 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -2987,7 +2987,7 @@ FAST_FORWARD_KEY = SUBTRACT ; 0 Off ; 1 Draw Rectangles ; 2 Draw Rectangles and hatch them with the 'no deployment' pattern -MARKER_MODE = 2; +MARKER_MODE = 2 ;Precision governs how small the marked area will be ; 0 Hostiles are in a general area 180 tiles across ; 1 Hostiles are in a general area 120 tiles across @@ -2995,8 +2995,8 @@ MARKER_MODE = 2; ; 3 Hostiles are in a general area 60 tiles across ; 4 Hostiles are in a general area 45 tiles across ; 5 Hostiles are in a general area 30 tiles across -DAYTIME_PRECISION = 4; +DAYTIME_PRECISION = 4 ;Same as above, this time for Night -NIGHTTIME_PRECISION = 5; +NIGHTTIME_PRECISION = 5 ;Number of remaining Soldiers before their location gets marked -MAX_SOLDIERS_LEFT = 1; +MAX_SOLDIERS_LEFT = 1 diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 5494ad779..7a72355aa 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -2983,7 +2983,7 @@ FAST_FORWARD_KEY = SUBTRACT ; 0 Off ; 1 Draw Rectangles ; 2 Draw Rectangles and hatch them with the 'no deployment' pattern -MARKER_MODE = 2; +MARKER_MODE = 2 ;Precision governs how small the marked area will be ; 0 Hostiles are in a general area 180 tiles across ; 1 Hostiles are in a general area 120 tiles across @@ -2991,8 +2991,8 @@ MARKER_MODE = 2; ; 3 Hostiles are in a general area 60 tiles across ; 4 Hostiles are in a general area 45 tiles across ; 5 Hostiles are in a general area 30 tiles across -DAYTIME_PRECISION = 4; +DAYTIME_PRECISION = 4 ;Same as above, this time for Night -NIGHTTIME_PRECISION = 5; +NIGHTTIME_PRECISION = 5 ;Number of remaining Soldiers before their location gets marked -MAX_SOLDIERS_LEFT = 1; +MAX_SOLDIERS_LEFT = 1