From 9c406e645ed1f0bcf2a2fd3a76369e00380e28f6 Mon Sep 17 00:00:00 2001 From: Wanne Date: Sun, 2 Oct 2011 19:55:27 +0000 Subject: [PATCH] - Added the tool "ja2export.exe", which allows converting ja2 data (sti, jsd, ...) to new structure (png, xml, ..) o Added help for ja2export.exe and option ja2.ini properties, for loading the new structure files generated with ja2export.exe git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1336 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/ja2export Help.txt | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 gamedir/ja2export Help.txt diff --git a/gamedir/ja2export Help.txt b/gamedir/ja2export Help.txt new file mode 100644 index 000000000..699215b3c --- /dev/null +++ b/gamedir/ja2export Help.txt @@ -0,0 +1,27 @@ +Use the tool ja2export.exe to export ja2 files (sti, jsd, ...) to new format (png, 7z, xml). + +ja2export.exe help + -> Shows the help +ja2export.exe help sti + -> Shows specific help for the sti command + +---------------------------- + +Option "ja2.ini" properties. Most of the properties need the tool ja2export.exe to first convert the data files in the proper format. + +USE_PNG_ITEM_IMAGES + -> Load item graphics from PNG files instead of STI files + +USE_XML_STRUCTURES + -> Load XML files for the tilesets structure instead of the default tileset structure (JSD files) + +USE_XML_TILESETS + -> Should the game use the new tilets structure files (XML and 7z-package) instead of the default tileset structure files (STI images) + +EXPORT_STRINGS + -> Exports the strings from the language specific files (_EnglishText.cpp, ...) to XML files when starting ja2.exe + -> USE_XML_STRINGS must be set to TRUE to use this + -> Once the files are exported, set this property to FALSE. + +USE_XML_STRINGS + -> Should the game use the texts from the XML files instead of the *.CPP files (e.g. _EnglishText.cpp, ...)