From 9c57896a104a5ef7cb35db9cc9eff367cb1d5b4c Mon Sep 17 00:00:00 2001 From: Wanne Date: Sun, 21 Oct 2012 16:11:56 +0000 Subject: [PATCH] - Added updated "SortBy.sti" file, which is used for additional laptop merc sorting (added in source code revision: 5636) - Added missing Clothes.xml, RandomItem.xml for the "Data" folder - Added missing Ja2_Options.INI entries for the "Data" folder git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1546 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data/Ja2_Options.INI | 13 + gamedir/Data/Laptop/SORTBY.STI | Bin 0 -> 2501 bytes gamedir/Data/TableData/Clothes.xml | 137 ++++++++ gamedir/Data/TableData/RandomItem.xml | 435 ++++++++++++++++++++++++++ 4 files changed, 585 insertions(+) create mode 100644 gamedir/Data/Laptop/SORTBY.STI create mode 100644 gamedir/Data/TableData/Clothes.xml create mode 100644 gamedir/Data/TableData/RandomItem.xml diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index b900fd9c5..06d78b4ed 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -2339,6 +2339,19 @@ FACILITY_DANGER_RATE = 50 ADDITIONAL_REPAIR_MODE = FALSE +;------------------------------------------------------------------------------------------------------------------------------ +; advanced repair/dirt system +;------------------------------------------------------------------------------------------------------------------------------ + +; determines wether a gun can suffer permanent damage that cannot be repaired other by local smiths. +ADVANCED_REPAIR = FALSE + +; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming +DIRT_SYSTEM = FALSE + +; every trun, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number +SECTOR_DIRT_DIVIDER = 1000 + ;****************************************************************************************************************************** ; Set how to handle Skyrider "hot LZ" options ; diff --git a/gamedir/Data/Laptop/SORTBY.STI b/gamedir/Data/Laptop/SORTBY.STI new file mode 100644 index 0000000000000000000000000000000000000000..aa2eb3c061ba613295e38607f3ed1fc86a213354 GIT binary patch literal 2501 zcmeIzp>7;85CG6UkZKjQ(5RAG2O3%`a#74OEixTAa8zV)N;Dv<9CC8m(u4Vg7A{;^ zSQ^+*NawDqt~}sCZ}c=8Tb4)bU28vn`f&61{V;rfGaTcc<=f%=Fl-LSar`rV%>UM> z=@*-}Wz#siY4pZT;HF^w6c1d4DS~C6z@=b(iax`X!R26lwqXPWhrxJ^1~8dWf-BLN zWT4nE2MUgYr|2mG*)T^!lQ=q#o|6I2CUB07fzfi}Vvq?XdPxQ(gJ2Mhf=LQUiBhaU zp)9tHN=?2ds2M7Tim_saVv>@{N<}#?`dn z@72h@nfj#sH0!c_TMw3XU4E>~&vp6r{QPo>SDe7%9{jyKx5Jl>ZS^?ZZNKi$8r!pW u-|f!b|N8X&_ru+0XK&?Ub9E^%=WzK5UVRz1SLcoYz5n&;`0t0~|K>O6#a)^J literal 0 HcmV?d00001 diff --git a/gamedir/Data/TableData/Clothes.xml b/gamedir/Data/TableData/Clothes.xml new file mode 100644 index 000000000..85253ac8c --- /dev/null +++ b/gamedir/Data/TableData/Clothes.xml @@ -0,0 +1,137 @@ + + + + + + 1 + YELLOWVEST + YELLOWVEST + + + + 2 + BLACKSHIRT + BLACKSHIRT + + + + 3 + REDVEST + REDVEST + + + + 4 + GREENVEST + GREENVEST + + + + 5 + JEANVEST + JEANVEST + + + + 6 + BLUEVEST + BLUEVEST + + + + 7 + grey shirt + greyVEST + + + + 8 + light green + GYELLOWSHIRT + + + + 9 + WHITEVEST + WHITEVEST + + + + 10 + PURPLESHIRT + PURPLESHIRT + + + + 11 + BROWNVEST + BROWNVEST + + + + 12 + Army trousers + GREENPANTS + + + + 13 + BLACKPANTS + BLACKPANTS + + + + 14 + BEIGEPANTS + BEIGEPANTS + + + + 15 + TANPANTS + TANPANTS + + + + 16 + JEANPANTS + JEANPANTS + + + + 17 + Bluejeans + BLUEPANTS + + + + 18 + white t-shirt and jeans + WHITEVEST + BLUEPANTS + + + \ No newline at end of file diff --git a/gamedir/Data/TableData/RandomItem.xml b/gamedir/Data/TableData/RandomItem.xml new file mode 100644 index 000000000..5036987af --- /dev/null +++ b/gamedir/Data/TableData/RandomItem.xml @@ -0,0 +1,435 @@ + + + + 0 + blank + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 1 + vanilla handguns + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 0 + 0 + + + 2 + AR-15 assault rifles + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 12 + 23 + 632 + 633 + 763 + 796 + 797 + 1332 + 0 + 0 + + + 3 + HK assault rifles + 12 + 14 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 13 + 21 + 29 + 30 + 662 + 667 + 1066 + 1070 + 1072 + 1077 + + + 4 + FN assault rifles + 11 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 28 + 646 + 647 + 648 + 653 + 0 + 0 + 0 + 0 + 0 + + + 5 + AKs, 47-based + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 26 + 347 + 612 + 613 + 615 + 708 + 0 + 0 + 0 + 0 + + + 6 + AKs, 74-based + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 25 + 614 + 785 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 7 + AKs, very new + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 606 + 607 + 608 + 609 + 610 + 611 + 602 + 602 + 616 + 0 + + + 8 + other NATO ARs 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 20 + 24 + 331 + 27 + 332 + 605 + 624 + 629 + 655 + 656 + + + 9 + other WP ARs + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 349 + 617 + 659 + 660 + 782 + 0 + 0 + 0 + 0 + 0 + + + 10 + SIG assault rifles + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 350 + 712 + 713 + 714 + 715 + 0 + 0 + 0 + 0 + 0 + + + 11 + FN SCAR + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 651 + 652 + 787 + 788 + 790 + 791 + 792 + 793 + 0 + 0 + + + 12 + HK G36 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 664 + 665 + 666 + 755 + 756 + 0 + 0 + 0 + 0 + 0 + + + 13 + other NATO ARs 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 691 + 704 + 742 + 743 + 757 + 781 + 789 + 1195 + 896 + 1065 + + + 14 + XM-Series + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 748 + 749 + 750 + 751 + 752 + 0 + 0 + 0 + 0 + 0 + + + 15 + NATO assault rifles + 2 + 3 + 4 + 8 + 10 + 13 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 16 + WP assault rifles + 5 + 6 + 7 + 8 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 17 + Assault rifles + 15 + 16 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + \ No newline at end of file