From 9c5d7f64f2db9e22d0c231e3b893378665aec51c Mon Sep 17 00:00:00 2001 From: Flugente Date: Sat, 4 Aug 2012 17:54:08 +0000 Subject: [PATCH] - OVERHEATING_SET_ZERO_UPON_NEW_SECTOR is not needed anymore git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1487 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 6 ------ 1 file changed, 6 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index a99613d4d..9ec5acecd 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1812,12 +1812,6 @@ OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100 ; If a barrel is not in someone's inventory, it cools down a little bit better. OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15 -; Should the temperature of all items lying on the ground in a sector be set to zero upon loading a different sector? -; Due to engine limitations, the temperature will otherwise stay what I was when another sector was loaded. -; This can be exploited, but why would you do that? -; Note: This only applies to items lying on the ground. The inventory of your mercs will cool down wherever they are. -OVERHEATING_SET_ZERO_UPON_NEW_SECTOR = TRUE - ;****************************************************************************************************************************** ;******************************************************************************************************************************