From 9c951adfea0d149d65f0886c6af5a9d3ecdd3c43 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Mon, 24 Feb 2025 16:07:54 +0200 Subject: [PATCH] Read correct variable from CTHconstants.ini --- Ja2/GameSettings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ja2/GameSettings.cpp b/Ja2/GameSettings.cpp index 35f99674..c437d542 100644 --- a/Ja2/GameSettings.cpp +++ b/Ja2/GameSettings.cpp @@ -3793,7 +3793,7 @@ void LoadCTHConstants() gGameCTHConstants.RECOIL_COUNTER_ACCURACY_WIS = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_WIS",1.0, 0.0, 100.0); gGameCTHConstants.RECOIL_COUNTER_ACCURACY_AGI = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_AGI",1.0, 0.0, 100.0); gGameCTHConstants.RECOIL_COUNTER_ACCURACY_EXP_LEVEL = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_EXP_LEVEL",2.0, 0.0, 100.0); - gGameCTHConstants.RECOIL_COUNTER_ACCURACY_AUTO_WEAPONS_DIVISOR = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_AUTO_WEAPONS_DIVISOR",2.0, 1.0, 100.0); + gGameCTHConstants.RECOIL_COUNTER_ACCURACY_AUTO_WEAPONS_DIVISOR = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_AUTO_WEAPONS_DIVISOR",2.0, 1.0, 100.0); gGameCTHConstants.RECOIL_COUNTER_ACCURACY_TRACER_BONUS = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_TRACER_BONUS",10.0, -1000.0, 1000.0); gGameCTHConstants.RECOIL_COUNTER_ACCURACY_ANTICIPATION = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_ANTICIPATION",25.0, -1000.0, 1000.0); gGameCTHConstants.RECOIL_COUNTER_ACCURACY_COMPENSATION = iniReader.ReadFloat("Shooting Mechanism","RECOIL_COUNTER_ACCURACY_COMPENSATION",2.0, 0.0, 5.0);