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Use SoldierID
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@@ -52,10 +52,10 @@ typedef struct WAYPOINT
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typedef struct PLAYERGROUP
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{
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UINT8 ubProfileID; //SAVE THIS VALUE ONLY. The others are temp (for quick access)
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UINT16 ubID; //index in the Menptr array
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UINT8 ubProfileID; //SAVE THIS VALUE ONLY. The others are temp (for quick access)
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SoldierID ubID; //index in the Menptr array
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SOLDIERTYPE *pSoldier; //direct access to the soldier pointer
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UINT8 bFlags; //flags referring to individual player soldiers
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UINT8 bFlags; //flags referring to individual player soldiers
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struct PLAYERGROUP *next; //next player in list
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}PLAYERGROUP;
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