diff --git a/gamedir/Data-1.13/CTHConstants.ini b/gamedir/Data-1.13/CTHConstants.ini index 6a79270ff..3d255255d 100644 --- a/gamedir/Data-1.13/CTHConstants.ini +++ b/gamedir/Data-1.13/CTHConstants.ini @@ -323,8 +323,13 @@ AIM_DEX = 2.0 ; actual penalty applied. Setting it too low will make it impossible to use ; scopes within effective range ;------------------------------------------------------------------------------------------------------------------------------ - AIM_TOO_CLOSE_SCOPE = -4.0 +;------------------------------------------------------------------------------------------------------------------------------ +; This value defines at which point below scope range the AIM_TOO_CLOSE_SCOPE based penalty starts. A value of 0.0 removes +; scope penalties. A value of 1.0 means the penalty starts as soon as the target is just a little below +; scope range. 0.5 means penalty starts at half the scope range and so on... +;------------------------------------------------------------------------------------------------------------------------------ +AIM_TOO_CLOSE_THRESHOLD = 0.8 AIM_GUN_CONDITION = -2.0 AIM_LOW_MORALE = -2.0 diff --git a/gamedir/Data/CTHConstants.ini b/gamedir/Data/CTHConstants.ini index 6a79270ff..3d255255d 100644 --- a/gamedir/Data/CTHConstants.ini +++ b/gamedir/Data/CTHConstants.ini @@ -323,8 +323,13 @@ AIM_DEX = 2.0 ; actual penalty applied. Setting it too low will make it impossible to use ; scopes within effective range ;------------------------------------------------------------------------------------------------------------------------------ - AIM_TOO_CLOSE_SCOPE = -4.0 +;------------------------------------------------------------------------------------------------------------------------------ +; This value defines at which point below scope range the AIM_TOO_CLOSE_SCOPE based penalty starts. A value of 0.0 removes +; scope penalties. A value of 1.0 means the penalty starts as soon as the target is just a little below +; scope range. 0.5 means penalty starts at half the scope range and so on... +;------------------------------------------------------------------------------------------------------------------------------ +AIM_TOO_CLOSE_THRESHOLD = 0.8 AIM_GUN_CONDITION = -2.0 AIM_LOW_MORALE = -2.0