Massive effort to reign in militia problem. Still has issues :(

Fix:  If only some of mercs go to a lower level (mine, basement, etc) but do not choose to "GO TO SECTOR", sector is still inaccessible from strategic map.  However, watch for triggers that might happen on first visit to a sector, that fail.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1076 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-07-19 08:33:17 +00:00
parent e2fa801e2b
commit 9d71fc89f0
16 changed files with 2017 additions and 1904 deletions
+1 -1
View File
@@ -702,7 +702,7 @@ void PauseTimeForInterupt()
}
//USING CLOCK RESOLUTION
//Note, that changing the clock resolution doesn't effect the amount of game time that passes per
//Note, that changing the clock resolution doesn't affect the amount of game time that passes per
//real second, but how many times per second the clock is updated. This rate will break up the actual
//time slices per second into smaller chunks. This is useful for animating strategic movement under
//fast time compression, so objects don't warp around.