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Massive effort to reign in militia problem. Still has issues :(
Fix: If only some of mercs go to a lower level (mine, basement, etc) but do not choose to "GO TO SECTOR", sector is still inaccessible from strategic map. However, watch for triggers that might happen on first visit to a sector, that fail. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1076 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5046,9 +5046,6 @@ void DisplayLevelString( void )
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// function to manipulate the number of towns people on the cursor
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BOOLEAN PickUpATownPersonFromSector( UINT8 ubType, INT16 sX, INT16 sY )
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{
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// see if there are any militia of this type in this sector
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if( !SectorInfo[ SECTOR( sX, sY ) ].ubNumberOfCivsAtLevel[ ubType ] )
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{
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@@ -5067,7 +5064,7 @@ BOOLEAN PickUpATownPersonFromSector( UINT8 ubType, INT16 sX, INT16 sY )
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return( FALSE );
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}
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if( SECTOR( sX, sY ) == SECTOR( gWorldSectorX, gWorldSectorY ) )
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if( sX == gWorldSectorX && sY == gWorldSectorY )
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{
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gfStrategicMilitiaChangesMade = TRUE;
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}
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@@ -5115,11 +5112,12 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Map Screen2");
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return( FALSE );
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}
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if( SECTOR( sX, sY ) == SECTOR( gWorldSectorX, gWorldSectorY ) )
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if( sX == gWorldSectorX && sY == gWorldSectorY )
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{
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gfStrategicMilitiaChangesMade = TRUE;
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}
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// drop the guy into this sector
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switch( ubType )
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{
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@@ -6119,6 +6117,12 @@ void MilitiaDoneButtonCallback(GUI_BUTTON *btn,INT32 reason)
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// reset fact we are in the box
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sSelectedMilitiaTown = 0;
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fMapPanelDirty = TRUE;
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// Go ahead and reset the militia in the selected sector (even if we didn't change it here)
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if (gfStrategicMilitiaChangesMade)
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{
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ResetMilitia();
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}
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}
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}
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