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- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1. Requires GameDir >= r2215. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -458,8 +458,19 @@ void AddTextToTownBox( void )
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// prisoners
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swprintf( wString, L"%s:", pwTownInfoStrings[ 13 ] );
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AddMonoString( &hStringHandle, wString );
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swprintf( wString, pwTownInfoStrings[ 14 ], numprisoners, capacity, aPrisoners[PRISONER_ADMIN], aPrisoners[PRISONER_REGULAR], aPrisoners[PRISONER_ELITE], aPrisoners[PRISONER_OFFICER], aPrisoners[PRISONER_GENERAL] );
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swprintf( wString, pwTownInfoStrings[14], numprisoners, capacity );
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AddSecondColumnMonoString( &hStringHandle, wString );
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for ( int i = 0; i < PRISONER_MAX; ++i )
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{
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if ( aPrisoners[i] )
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{
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swprintf( wString, L"" );
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AddMonoString( &hStringHandle, wString );
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swprintf( wString, pwTownInfoStrings[15 + i], aPrisoners[i] );
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AddSecondColumnMonoString( &hStringHandle, wString );
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}
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}
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}
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}
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