- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.

- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1.

Requires GameDir >= r2215.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-28 22:35:30 +00:00
parent 4b70b1e400
commit 9d8e5a4c3a
22 changed files with 321 additions and 99 deletions
@@ -458,8 +458,19 @@ void AddTextToTownBox( void )
// prisoners
swprintf( wString, L"%s:", pwTownInfoStrings[ 13 ] );
AddMonoString( &hStringHandle, wString );
swprintf( wString, pwTownInfoStrings[ 14 ], numprisoners, capacity, aPrisoners[PRISONER_ADMIN], aPrisoners[PRISONER_REGULAR], aPrisoners[PRISONER_ELITE], aPrisoners[PRISONER_OFFICER], aPrisoners[PRISONER_GENERAL] );
swprintf( wString, pwTownInfoStrings[14], numprisoners, capacity );
AddSecondColumnMonoString( &hStringHandle, wString );
for ( int i = 0; i < PRISONER_MAX; ++i )
{
if ( aPrisoners[i] )
{
swprintf( wString, L"" );
AddMonoString( &hStringHandle, wString );
swprintf( wString, pwTownInfoStrings[15 + i], aPrisoners[i] );
AddSecondColumnMonoString( &hStringHandle, wString );
}
}
}
}