- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.

- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1.

Requires GameDir >= r2215.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-28 22:35:30 +00:00
parent 4b70b1e400
commit 9d8e5a4c3a
22 changed files with 321 additions and 99 deletions
+2 -2
View File
@@ -5367,11 +5367,11 @@ BOOLEAN LoadStrategicInfoFromSavedFile( HWFILE hFile )
if ( guiCurrentSaveGameVersion < PRISONER_EXPANSION )
{
SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_GENERAL] = 0;
SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_THUG] = 0;
SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_CIVILIAN] = 0;
SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_SECRET1] = 0;
SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_SECRET2] = 0;
SectorInfo[sectorID].ubNumTanks = SectorInfo[sectorID].uiInterrogationHundredsLeft[PRISONER_GENERAL];
SectorInfo[sectorID].ubTanksInBattle = SectorInfo[sectorID].uiInterrogationHundredsLeft[PRISONER_THUG];
SectorInfo[sectorID].ubTanksInBattle = SectorInfo[sectorID].uiInterrogationHundredsLeft[PRISONER_CIVILIAN];
}
}
// uiSize = sizeof( SECTORINFO ) * 256;