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- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1. Requires GameDir >= r2215. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5367,11 +5367,11 @@ BOOLEAN LoadStrategicInfoFromSavedFile( HWFILE hFile )
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if ( guiCurrentSaveGameVersion < PRISONER_EXPANSION )
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{
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SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_GENERAL] = 0;
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SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_THUG] = 0;
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SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_CIVILIAN] = 0;
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SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_SECRET1] = 0;
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SectorInfo[sectorID].uiNumberOfPrisonersOfWar[PRISONER_SECRET2] = 0;
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SectorInfo[sectorID].ubNumTanks = SectorInfo[sectorID].uiInterrogationHundredsLeft[PRISONER_GENERAL];
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SectorInfo[sectorID].ubTanksInBattle = SectorInfo[sectorID].uiInterrogationHundredsLeft[PRISONER_THUG];
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SectorInfo[sectorID].ubTanksInBattle = SectorInfo[sectorID].uiInterrogationHundredsLeft[PRISONER_CIVILIAN];
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}
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}
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// uiSize = sizeof( SECTORINFO ) * 256;
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