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- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1. Requires GameDir >= r2215. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1248,7 +1248,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa
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}
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// Flugente: handcuffing people
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if ( gGameExternalOptions.fAllowPrisonerSystem && HasItemFlag( usHandItem, HANDCUFFS ) && pTargetSoldier && pTargetSoldier->CanBeHandcuffed( ) )
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if ( gGameExternalOptions.fAllowPrisonerSystem && HasItemFlag( usHandItem, HANDCUFFS ) && pTargetSoldier && pTargetSoldier->CanBeCaptured( ) )
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{
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// ATE: AI CANNOT GO THROUGH HERE!
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INT32 usMapPos;
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