- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.

- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1.

Requires GameDir >= r2215.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-28 22:35:30 +00:00
parent 4b70b1e400
commit 9d8e5a4c3a
22 changed files with 321 additions and 99 deletions
+4 -2
View File
@@ -407,7 +407,9 @@ enum
#define SOLDIER_INTERROGATE_OFFICER 0x00000040 //64 // interrogate officers
#define SOLDIER_INTERROGATE_GENERAL 0x00000080 //128 // interrogate generals
#define SOLDIER_INTERROGATE_ALL 0x000000F8 // all interrogation flags
#define SOLDIER_INTERROGATE_CIVILIAN 0x00000100 //256 // interrogate civilian
#define SOLDIER_INTERROGATE_ALL 0x000001F8 // all interrogation flags
// ----------------------------------------------------------------
// -------- added by Flugente: disease property flags --------
@@ -1769,7 +1771,7 @@ public:
BOOLEAN CanProcessPrisoners();
UINT32 GetSurrenderStrength();
BOOLEAN FreePrisoner(); // used for an enemy liberating fellow prisoners
BOOLEAN CanBeHandcuffed(); // can this guy be handcuffed?
BOOLEAN CanBeCaptured(); // can this guy be captured (by handcuffing or asking him to surrender)?
// Flugente: scuba gear
BOOLEAN UsesScubaGear();