- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.

- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1.

Requires GameDir >= r2215.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-28 22:35:30 +00:00
parent 4b70b1e400
commit 9d8e5a4c3a
22 changed files with 321 additions and 99 deletions
+1 -1
View File
@@ -2253,7 +2253,7 @@ UINT8 HandleHandcuffCursor( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT32 uiCurso
{
// is there a person here?
UINT8 usSoldierIndex = WhoIsThere2( sGridNo, pSoldier->pathing.bLevel );
if ( usSoldierIndex != NOBODY && MercPtrs[usSoldierIndex]->CanBeHandcuffed( ) )
if ( usSoldierIndex != NOBODY && MercPtrs[usSoldierIndex]->CanBeCaptured( ) )
{
return( HANDCUFF_GREY_UICURSOR );
}