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- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1. Requires GameDir >= r2215. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -858,6 +858,8 @@ enum
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SRT_PRISONER_INI_SETTING_OFF,
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STR_PRISONER_X_FREES_Y,
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STR_PRISONER_DETECTION_VIP,
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STR_PRISONER_REFUSE_SURRENDER_LEADER,
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STR_PRISONER_TURN_VOLUNTEER,
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TEXT_NUM_PRISONER_STR
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};
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+18
-4
@@ -2277,16 +2277,18 @@ STR16 pPrisonerMenuStrings[] = // TODO.Translate
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L"Interrogate elites",
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L"Interrogate officers",
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L"Interrogate generals",
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L"Interrogate civilians",
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L"Cancel",
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};
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STR16 pPrisonerMenuDescStrings[] =
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{
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L"Administrators are easy to process, but give only poor results",
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L"Regular troops are common an don't give you high rewards.",
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L"Regular troops are common and don't give you high rewards.",
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L"If elite troops defect to you, they can become veteran militia.",
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L"Interrogating enemy officers can lead you to find enemy generals.",
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L"Generals cannot join your militia, but lead to high ransoms.",
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L"Civilians don't offer much resistance, but are second-rate troops at best.",
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L"Cancel",
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};
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@@ -3565,8 +3567,18 @@ STR16 pwTownInfoStrings[] =
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L"民兵训练度", // 10 // state of civilian training in town
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L"民兵", // the state of the trained civilians in the town
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L"巡逻民兵", // L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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L"囚犯", // Flugente: display number of prisoners
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L"%d/%d - %dA %dR %dE %dO %dG", // TODO.Translate // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
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// Flugente: prisoner texts // TODO.Translate
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L"囚犯", //L"Prisoners",
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L"%d (capacity %d)",
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L"%d Admins",
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L"%d Regulars",
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L"%d Elites",
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L"%d Officers",
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L"%d Generals",
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L"%d Civilians",
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L"%d Special1",
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L"%d Special2",
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};
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// Mine strings
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@@ -8131,7 +8143,7 @@ STR16 szFoodTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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L"审讯了%d军官,%d精英士兵,%d普通士兵和%d巡逻官。",
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L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
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L"%d 名俘虏已支付赎金", //L"%d prisoners paid ransom money.",
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L"%d 名俘虏已供出同伙位置", //L"%d prisoners revealed enemy positions.",
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L"%d军官,%d精英士兵,%d普通士兵和%d巡逻官加入了我方。",
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@@ -8144,6 +8156,8 @@ STR16 szPrisonerTextStr[]=
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L"这些可以在 INI 设置关闭。", // L"This behaviour is set OFF in your ini settings.",
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L"%s释放了%s!", //L"%s has freed %s!",
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L"A prisoner revealed the location of a high-ranking army officer in %s!", // TODO.Translate
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L"The enemy leader refuses to even consider surrender!",
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L"%d prisoners volunteered to join our forces.",
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};
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STR16 szMTATextStr[]=
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+18
-4
@@ -2275,16 +2275,18 @@ STR16 pPrisonerMenuStrings[] = // TODO.Translate
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L"Interrogate elites",
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L"Interrogate officers",
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L"Interrogate generals",
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L"Interrogate civilians",
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L"Cancel",
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};
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STR16 pPrisonerMenuDescStrings[] =
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{
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L"Administrators are easy to process, but give only poor results",
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L"Regular troops are common an don't give you high rewards.",
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L"Regular troops are common and don't give you high rewards.",
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L"If elite troops defect to you, they can become veteran militia.",
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L"Interrogating enemy officers can lead you to find enemy generals.",
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L"Generals cannot join your militia, but lead to high ransoms.",
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L"Civilians don't offer much resistance, but are second-rate troops at best.",
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L"Cancel",
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};
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@@ -3563,8 +3565,18 @@ STR16 pwTownInfoStrings[] =
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L"Training Burgers", // 10 // state of civilian training in town
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L"Militie", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
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L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
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L"%d/%d - %dA %dR %dE %dO %dG", // TODO.Translate // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
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// Flugente: prisoner texts
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L"Prisoners",
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L"%d (capacity %d)",
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L"%d Admins",
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L"%d Regulars",
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L"%d Elites",
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L"%d Officers",
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L"%d Generals",
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L"%d Civilians",
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L"%d Special1",
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L"%d Special2",
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};
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// Mine strings
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@@ -8142,7 +8154,7 @@ STR16 szFoodTextStr[]=
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// TODO.Translate
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STR16 szPrisonerTextStr[]=
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{
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L"%d officers, %d elites, %d regulars and %d admins were interrogated.",
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L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
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L"%d prisoners paid ransom money.",
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L"%d prisoners revealed enemy positions.",
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L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
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@@ -8155,6 +8167,8 @@ STR16 szPrisonerTextStr[]=
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L"This behaviour is set OFF in your ini settings.",
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L"%s has freed %s!",
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L"A prisoner revealed the location of a high-ranking army officer in %s!", // TODO.Translate
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L"The enemy leader refuses to even consider surrender!",
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L"%d prisoners volunteered to join our forces.",
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};
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STR16 szMTATextStr[]= // TODO.Translate
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+18
-4
@@ -2278,16 +2278,18 @@ STR16 pPrisonerMenuStrings[] =
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L"Interrogate elites",
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L"Interrogate officers",
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L"Interrogate generals",
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L"Interrogate civilians",
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L"Cancel",
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};
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STR16 pPrisonerMenuDescStrings[] =
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{
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L"Administrators are easy to process, but give only poor results",
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L"Regular troops are common an don't give you high rewards.",
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L"Regular troops are common and don't give you high rewards.",
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L"If elite troops defect to you, they can become veteran militia.",
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L"Interrogating enemy officers can lead you to find enemy generals.",
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L"Generals cannot join your militia, but lead to high ransoms.",
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L"Civilians don't offer much resistance, but are second-rate troops at best.",
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L"Cancel",
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};
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@@ -3564,8 +3566,18 @@ STR16 pwTownInfoStrings[] =
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L"Civilian Training", // 10 // state of civilian training in town
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L"Militia", // the state of the trained civilians in the town
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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L"Prisoners", // Flugente: display number of prisoners
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L"%d/%d - %dA %dR %dE %dO %dG", // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
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// Flugente: prisoner texts
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L"Prisoners",
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L"%d (capacity %d)",
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L"%d Admins",
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L"%d Regulars",
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L"%d Elites",
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L"%d Officers",
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L"%d Generals",
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L"%d Civilians",
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L"%d Special1",
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L"%d Special2",
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};
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// Mine strings
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@@ -8129,7 +8141,7 @@ STR16 szFoodTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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L"%d officers, %d elites, %d regulars and %d admins were interrogated.",
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L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.",
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L"%d prisoners paid ransom money.",
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L"%d prisoners revealed enemy positions.",
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L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
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@@ -8142,6 +8154,8 @@ STR16 szPrisonerTextStr[]=
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L"This behaviour is set OFF in your ini settings.",
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L"%s has freed %s!",
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L"A prisoner revealed the location of a high-ranking army officer in %s!",
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L"The enemy leader refuses to even consider surrender!",
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L"%d prisoners volunteered to join our forces.",
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};
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STR16 szMTATextStr[]=
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+18
-4
@@ -2284,16 +2284,18 @@ STR16 pPrisonerMenuStrings[] = // TODO.Translate
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L"Interrogate elites",
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L"Interrogate officers",
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L"Interrogate generals",
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L"Interrogate civilians",
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L"Cancel",
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};
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STR16 pPrisonerMenuDescStrings[] =
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{
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L"Administrators are easy to process, but give only poor results",
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L"Regular troops are common an don't give you high rewards.",
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L"Regular troops are common and don't give you high rewards.",
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L"If elite troops defect to you, they can become veteran militia.",
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L"Interrogating enemy officers can lead you to find enemy generals.",
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L"Generals cannot join your militia, but lead to high ransoms.",
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L"Civilians don't offer much resistance, but are second-rate troops at best.",
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L"Cancel",
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};
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@@ -3568,8 +3570,18 @@ STR16 pwTownInfoStrings[] =
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L"Formation ", // 10 // state of civilian training in town
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L"Milice ", // the state of the trained civilians in the town
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L"Formation mobile ", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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L"Prisonnier ", // Flugente: display number of prisoners
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L"%d/%d = %dA %dR %dÉ %dO %dG", // TODO.Translate // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
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// Flugente: prisoner texts // TODO.Translate
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L"Prisonnier ",
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L"%d (capacity %d)",
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L"%d Admins",
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L"%d Regulars",
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L"%d Elites",
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L"%d Officers",
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L"%d Generals",
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L"%d Civilians",
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L"%d Special1",
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L"%d Special2",
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};
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// Mine strings
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@@ -8128,7 +8140,7 @@ STR16 szFoodTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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L"Prisonnier(s) ayant été interrogé(s) : %d officiers, %d élite(s), %d régulier(s) et %d administratif(s).",
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L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
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L"Prisonnier(s) ayant payé une rançon : %d.",
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L"Prisonnier(s) ayant révélé les positions ennemies : %d.",
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L"Prisonnier(s) ayant rejoint notre cause : %d officiers, %d élite(s), %d régulier(s) et %d administratif(s).",
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@@ -8141,6 +8153,8 @@ STR16 szPrisonerTextStr[]=
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L"Ce comportement est désactivé dans vos fichiers ini.",
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L"%s a libéré %s !",
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L"A prisoner revealed the location of a high-ranking army officer in %s!", // TODO.Translate
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L"The enemy leader refuses to even consider surrender!",
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L"%d prisoners volunteered to join our forces.",
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};
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STR16 szMTATextStr[]=
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+19
-5
@@ -2280,16 +2280,18 @@ STR16 pPrisonerMenuStrings[] = // TODO.Translate
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L"Interrogate elites",
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L"Interrogate officers",
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L"Interrogate generals",
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L"Interrogate civilians",
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L"Cancel",
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};
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STR16 pPrisonerMenuDescStrings[] =
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{
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L"Administrators are easy to process, but give only poor results",
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L"Regular troops are common an don't give you high rewards.",
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L"Regular troops are common and don't give you high rewards.",
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L"If elite troops defect to you, they can become veteran militia.",
|
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L"Interrogating enemy officers can lead you to find enemy generals.",
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L"Generals cannot join your militia, but lead to high ransoms.",
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L"Civilians don't offer much resistance, but are second-rate troops at best.",
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L"Cancel",
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};
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@@ -3562,8 +3564,18 @@ STR16 pwTownInfoStrings[] =
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L"Zivilistentraining", // 10 // state of civilian training in town
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L"Miliz", // the state of the trained civilians in the town
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L"Mobile M. Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
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L"%d/%d - %dA %dR %dE %dO %dG", // TODO.Translate // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
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// Flugente: prisoner texts
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L"Gefangene",
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L"%d (max. %d)",
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L"%d Hilfssoldaten",
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L"%d Truppen",
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L"%d Elite",
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L"%d Offiziere",
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L"%d Generele",
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L"%d Zivilisten",
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L"%d Special1",
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L"%d Special2",
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};
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// Mine strings
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@@ -7959,7 +7971,7 @@ STR16 szFoodTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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L"%d Offiziere, %d Elite-, %d Reguläre und %d Hilfssoldaten wurden verhört.",
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L"%d Offiziere, %d Elite-, %d Reguläre, %d Hilfssoldaten, %d Generäle und %d Zivilisten wurden verhört.",
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L"%d Gefangene wurden gegen Lösegeld freigelassen.",
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L"%d Gefangene haben uns Truppenstandorte verraten.",
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L"%d Offiziere, %d Elite-, %d Reguläre und %d Hilfssoldaten laufen zu uns über.",
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@@ -7971,7 +7983,9 @@ STR16 szPrisonerTextStr[]=
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L"Der Feind weigert sich, Sie als Gefangenen zu nehmen - Er möchte Sie tod sehen!",
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L"Dieses Verhalten ist ausgeschaltet in der ja2_options.ini Datei.",
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L"%s hat %s befreit!",
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L"A prisoner revealed the location of a high-ranking army officer in %s!", // TODO.Translate
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L"Ein Gefangener hat den Aufenthaltsort eines hochrangigen Offiziers in %s enthüllt!",
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L"Der feindliche Anführer denkt nicht mal an Kapitulation!",
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L"%d Gefangene sind uns als Freiwillige beigetreten.",
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};
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STR16 szMTATextStr[]=
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+18
-5
@@ -2266,22 +2266,23 @@ STR16 pSnitchSectorMenuDescStrings[] =
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STR16 pPrisonerMenuStrings[] = // TODO.Translate
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{
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// toggle snitching
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L"Interrogate admins",
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L"Interrogate troops",
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L"Interrogate elites",
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L"Interrogate officers",
|
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L"Interrogate generals",
|
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L"Interrogate civilians",
|
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L"Cancel",
|
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};
|
||||
|
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STR16 pPrisonerMenuDescStrings[] =
|
||||
{
|
||||
L"Administrators are easy to process, but give only poor results",
|
||||
L"Regular troops are common an don't give you high rewards.",
|
||||
L"Regular troops are common and don't give you high rewards.",
|
||||
L"If elite troops defect to you, they can become veteran militia.",
|
||||
L"Interrogating enemy officers can lead you to find enemy generals.",
|
||||
L"Generals cannot join your militia, but lead to high ransoms.",
|
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L"Civilians don't offer much resistance, but are second-rate troops at best.",
|
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L"Cancel",
|
||||
};
|
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@@ -3559,8 +3560,18 @@ STR16 pwTownInfoStrings[] =
|
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L"addestramento civili", // 10 // state of civilian training in town
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L"Esercito", // the state of the trained civilians in the town
|
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L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
L"%d/%d - %dA %dR %dE %dO %dG", // TODO.Translate // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
|
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|
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// Flugente: prisoner texts // TODO.Translate
|
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L"Prisoners",
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L"%d (capacity %d)",
|
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L"%d Admins",
|
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L"%d Regulars",
|
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L"%d Elites",
|
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L"%d Officers",
|
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L"%d Generals",
|
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L"%d Civilians",
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L"%d Special1",
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L"%d Special2",
|
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};
|
||||
|
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// Mine strings
|
||||
@@ -8137,7 +8148,7 @@ STR16 szFoodTextStr[]=
|
||||
// TODO.Translate
|
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STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d officers, %d elites, %d regulars and %d admins were interrogated.",
|
||||
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
|
||||
@@ -8150,6 +8161,8 @@ STR16 szPrisonerTextStr[]=
|
||||
L"This behaviour is set OFF in your ini settings.",
|
||||
L"%s has freed %s!",
|
||||
L"A prisoner revealed the location of a high-ranking army officer in %s!", // TODO.Translate
|
||||
L"The enemy leader refuses to even consider surrender!",
|
||||
L"%d prisoners volunteered to join our forces.",
|
||||
};
|
||||
|
||||
STR16 szMTATextStr[]= // TODO.Translate
|
||||
|
||||
+18
-4
@@ -2286,16 +2286,18 @@ STR16 pPrisonerMenuStrings[] = // TODO.Translate
|
||||
L"Interrogate elites",
|
||||
L"Interrogate officers",
|
||||
L"Interrogate generals",
|
||||
L"Interrogate civilians",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pPrisonerMenuDescStrings[] =
|
||||
{
|
||||
L"Administrators are easy to process, but give only poor results",
|
||||
L"Regular troops are common an don't give you high rewards.",
|
||||
L"Regular troops are common and don't give you high rewards.",
|
||||
L"If elite troops defect to you, they can become veteran militia.",
|
||||
L"Interrogating enemy officers can lead you to find enemy generals.",
|
||||
L"Generals cannot join your militia, but lead to high ransoms.",
|
||||
L"Civilians don't offer much resistance, but are second-rate troops at best.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
@@ -3573,8 +3575,18 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Szkolenie cywili", // 10 // state of civilian training in town
|
||||
L"Samoobrona", // the state of the trained civilians in the town
|
||||
L"Mobile Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town // TODO.Translate
|
||||
L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
|
||||
L"%d/%d - %dA %dR %dE %dO %dG", // TODO.Translate // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
|
||||
|
||||
// Flugente: prisoner texts // TODO.Translate
|
||||
L"Prisoners",
|
||||
L"%d (capacity %d)",
|
||||
L"%d Admins",
|
||||
L"%d Regulars",
|
||||
L"%d Elites",
|
||||
L"%d Officers",
|
||||
L"%d Generals",
|
||||
L"%d Civilians",
|
||||
L"%d Special1",
|
||||
L"%d Special2",
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -8154,7 +8166,7 @@ STR16 szFoodTextStr[]=
|
||||
// TODO.Translate
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d officers, %d elites, %d regulars and %d admins were interrogated.",
|
||||
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
|
||||
L"%d prisoners paid ransom money.",
|
||||
L"%d prisoners revealed enemy positions.",
|
||||
L"%d officers, %d elites, %d regulars and %d admins joined our cause.",
|
||||
@@ -8167,6 +8179,8 @@ STR16 szPrisonerTextStr[]=
|
||||
L"This behaviour is set OFF in your ini settings.",
|
||||
L"%s has freed %s!",
|
||||
L"A prisoner revealed the location of a high-ranking army officer in %s!", // TODO.Translate
|
||||
L"The enemy leader refuses to even consider surrender!",
|
||||
L"%d prisoners volunteered to join our forces.",
|
||||
};
|
||||
|
||||
STR16 szMTATextStr[]= // TODO.Translate
|
||||
|
||||
+18
-4
@@ -2277,16 +2277,18 @@ STR16 pPrisonerMenuStrings[] = // TODO.Translate
|
||||
L"Interrogate elites",
|
||||
L"Interrogate officers",
|
||||
L"Interrogate generals",
|
||||
L"Interrogate civilians",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
STR16 pPrisonerMenuDescStrings[] = // TODO.Translate
|
||||
{
|
||||
L"Administrators are easy to process, but give only poor results",
|
||||
L"Regular troops are common an don't give you high rewards.",
|
||||
L"Regular troops are common and don't give you high rewards.",
|
||||
L"If elite troops defect to you, they can become veteran militia.",
|
||||
L"Interrogating enemy officers can lead you to find enemy generals.",
|
||||
L"Generals cannot join your militia, but lead to high ransoms.",
|
||||
L"Civilians don't offer much resistance, but are second-rate troops at best.",
|
||||
L"Cancel",
|
||||
};
|
||||
|
||||
@@ -3561,8 +3563,18 @@ STR16 pwTownInfoStrings[] =
|
||||
L"Тренировка ополчения", // 10 // state of civilian training in town
|
||||
L"Ополчение", // the state of the trained civilians in the town
|
||||
L"Тренинг мобильных групп", // HEADROCK HAM 3.6: The stat of Mobile militia training in town //Mobile Training
|
||||
L"Заключенные", // Flugente: display number of prisoners
|
||||
L"%d/%d - %dA %dR %dE %dO %dG", // TODO.Translate // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
|
||||
|
||||
// Flugente: prisoner texts // TODO.Translate
|
||||
L"Заключенные",
|
||||
L"%d (capacity %d)",
|
||||
L"%d Admins",
|
||||
L"%d Regulars",
|
||||
L"%d Elites",
|
||||
L"%d Officers",
|
||||
L"%d Generals",
|
||||
L"%d Civilians",
|
||||
L"%d Special1",
|
||||
L"%d Special2",
|
||||
};
|
||||
|
||||
// Mine strings
|
||||
@@ -8124,7 +8136,7 @@ STR16 szFoodTextStr[]=
|
||||
|
||||
STR16 szPrisonerTextStr[]=
|
||||
{
|
||||
L"%d офицеров, %d элитных солдат, %d рядовых и %d полицейских были допрошены.",
|
||||
L"%d officers, %d elites, %d regulars, %d admins, %d generals and %d civilians were interrogated.", // TODO.Translate
|
||||
L"%d пленных заплатили выкуп.",
|
||||
L"%d пленных выдали расположение отрядов армии.",
|
||||
L"%d офицеров, %d элитных солдат, %d рядовых и %d полицейских решили присоединиться к нам.",
|
||||
@@ -8137,6 +8149,8 @@ STR16 szPrisonerTextStr[]=
|
||||
L"Этот режим отключен в настройках.",
|
||||
L"%s освободил %s!",
|
||||
L"A prisoner revealed the location of a high-ranking army officer in %s!", // TODO.Translate
|
||||
L"The enemy leader refuses to even consider surrender!",
|
||||
L"%d prisoners volunteered to join our forces.",
|
||||
};
|
||||
|
||||
STR16 szMTATextStr[]=
|
||||
|
||||
Reference in New Issue
Block a user