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- New prisoner class: Civilians can be interrogated. Does not work for profile-based charcters.
- Capturing civilians is possible if their faction has <fCanBeCaptured> set to 1. Requires GameDir >= r2215. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7762 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-5
@@ -2280,16 +2280,18 @@ STR16 pPrisonerMenuStrings[] = // TODO.Translate
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L"Interrogate elites",
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L"Interrogate officers",
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L"Interrogate generals",
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L"Interrogate civilians",
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L"Cancel",
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};
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STR16 pPrisonerMenuDescStrings[] =
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{
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L"Administrators are easy to process, but give only poor results",
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L"Regular troops are common an don't give you high rewards.",
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L"Regular troops are common and don't give you high rewards.",
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L"If elite troops defect to you, they can become veteran militia.",
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L"Interrogating enemy officers can lead you to find enemy generals.",
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L"Generals cannot join your militia, but lead to high ransoms.",
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L"Civilians don't offer much resistance, but are second-rate troops at best.",
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L"Cancel",
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};
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@@ -3562,8 +3564,18 @@ STR16 pwTownInfoStrings[] =
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L"Zivilistentraining", // 10 // state of civilian training in town
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L"Miliz", // the state of the trained civilians in the town
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L"Mobile M. Training", // HEADROCK HAM 3.6: The stat of Mobile militia training in town
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L"Prisoners", // Flugente: display number of prisoners // TODO.Translate
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L"%d/%d - %dA %dR %dE %dO %dG", // TODO.Translate // Info: Total # of prisoners/capacity - # of Admins # of Regulars # of Elites # of Officers # of Generals
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// Flugente: prisoner texts
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L"Gefangene",
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L"%d (max. %d)",
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L"%d Hilfssoldaten",
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L"%d Truppen",
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L"%d Elite",
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L"%d Offiziere",
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L"%d Generele",
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L"%d Zivilisten",
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L"%d Special1",
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L"%d Special2",
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};
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// Mine strings
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@@ -7959,7 +7971,7 @@ STR16 szFoodTextStr[]=
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STR16 szPrisonerTextStr[]=
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{
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L"%d Offiziere, %d Elite-, %d Reguläre und %d Hilfssoldaten wurden verhört.",
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L"%d Offiziere, %d Elite-, %d Reguläre, %d Hilfssoldaten, %d Generäle und %d Zivilisten wurden verhört.",
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L"%d Gefangene wurden gegen Lösegeld freigelassen.",
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L"%d Gefangene haben uns Truppenstandorte verraten.",
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L"%d Offiziere, %d Elite-, %d Reguläre und %d Hilfssoldaten laufen zu uns über.",
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@@ -7971,7 +7983,9 @@ STR16 szPrisonerTextStr[]=
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L"Der Feind weigert sich, Sie als Gefangenen zu nehmen - Er möchte Sie tod sehen!",
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L"Dieses Verhalten ist ausgeschaltet in der ja2_options.ini Datei.",
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L"%s hat %s befreit!",
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L"A prisoner revealed the location of a high-ranking army officer in %s!", // TODO.Translate
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L"Ein Gefangener hat den Aufenthaltsort eines hochrangigen Offiziers in %s enthüllt!",
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L"Der feindliche Anführer denkt nicht mal an Kapitulation!",
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L"%d Gefangene sind uns als Freiwillige beigetreten.",
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};
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STR16 szMTATextStr[]=
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