diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index 10f145ee..27389cd9 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -6622,7 +6622,7 @@ STR16 zOptionsScreenHelpText[] = L"打开时,显示各属性的增长进度。", // L"When ON, shows character progress towards gaining levels.", //ham3.6 L"打开时,战略地图将会根据探索状态显示不同的着色。", L"打开时,当你射击时会显示间隔子弹图像。", - L"打开时,佣兵外观可随着武器或防具装备的改变而改变佣兵外观造型。\n(该特性基本完成,可能还存在部分会使佣兵或敌人隐形)", //L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", + L"打开时,佣兵外观可随着武器或防具装备的改变而改变佣兵外观造型。\n(该特性基本完成,可能还存在部分会使佣兵或敌人隐形)", //L"When ON, mercenary body graphic can change along with equipped gear.", \\TODO.Translate L"打开时,在战略界面的佣兵名旁显示军衔。", L"打开时,显示佣兵脸部装备图。", L"打开时,佣兵肖像右下角显示脸部装备图标。", diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index fc96bced..cc16def5 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -6492,7 +6492,7 @@ STR16 zOptionsToggleText[] = L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate - L"Logical Bodytypes (WIP)", + L"Logical Bodytypes", L"Show Merc Ranks", // shows mercs ranks // TODO.Translate L"Show Face gear graphics", // TODO.Translate L"Show Face gear icons", @@ -6610,7 +6610,7 @@ STR16 zOptionsScreenHelpText[] = L"When ON, shows character progress towards gaining levels.", // TODO.Translate L"When ON, the Strategic Map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate - L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index a196fd98..aa77a594 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -6504,7 +6504,7 @@ STR16 zOptionsToggleText[] = L"Stat Progress Bars", // Show progress towards stat increase L"Alternate Strategy Map Colors", // Change color scheme of Strategic Map L"Alternate Bullet Graphics", // Show alternate bullet graphics (tracers) - L"Logical Bodytypes (WIP)", + L"Logical Bodytypes", L"Show Merc Ranks", // shows mercs ranks L"Show Face Gear Graphics", L"Show Face Gear Icons", @@ -6622,7 +6622,7 @@ STR16 zOptionsScreenHelpText[] = L"When ON, shows character progress towards gaining levels.", L"When ON, the strategic map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", - L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", + L"When ON, mercenary body graphic can change along with equipped gear.", L"When ON, ranks will be displayed before merc names in the strategic view.", L"When ON, equipped face gear will be shown on the merc portraits.", L"When ON, icons for the equipped face gear will be shown on the merc portraits in the lower right corner.", diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index 2229baf1..a9231a13 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -6497,7 +6497,7 @@ STR16 zOptionsToggleText[] = L"Afficher la progression", // Show progress towards stat increase L"Couleur alternative carte", // Change color scheme of Strategic Map L"Montrer tirs alternatifs", // Show alternate bullet graphics (tracers) - L"Logical Bodytypes (WIP)", + L"Logical Bodytypes", L"Afficher grade du mercenaire", // shows mercs ranks L"Afficher équip. sur portrait", L"Afficher icônes sur portrait", @@ -6615,7 +6615,7 @@ STR16 zOptionsScreenHelpText[] = L"Si activé, affiche une barre de progression sur chaque compétence", L"Si activé, la carte stratégique sera colorée différemment selon l'exploration.", L"Si activé, le graphisme des tirs alternatifs sera affiché quand vous tirerez.", - L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate L"Si activée, le grade sera affiché devant le nom du merc. dans la carte stratégique.", L"Si activé, vous verrez l'équipement du mercenaire à travers son portrait.", L"Si activé, vous verrez les icônes correspondant à l'équipement porté en bas à droite du portrait.", diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index bad9aa37..cfac0e7e 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -6363,7 +6363,7 @@ STR16 zOptionsToggleText[] = L"Status Trainingsfortschritt", // Show progress towards stat increase L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map L"Alternative Projektil-Grafik", // Show alternate bullet graphics (tracers) - L"Logical Bodytypes (WIP)", + L"Logical Bodytypes", L"Söldnerrang anzeigen.", // shows mercs ranks L"Gesichtsequipment-Grafiken", L"Gesichtsequipment-Icons", @@ -6481,7 +6481,7 @@ STR16 zOptionsScreenHelpText[] = L"Wenn diese Funktion aktiviert ist, werden die Söldnerwerte visuell mit ihrem Trainingsfortschritt unterlegt.", L"Wenn diese Funktion aktiviert ist, wird die Strategische Karte entsprechend Ihres Erkundungsfortschrittes unterschiedlich eingefärbt.", L"Wenn diese Funktion aktiviert ist, werden geschossene Projektile visuell mit Tracer-Effekten dargestellt.", - L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate L"Wenn diese Funktion aktiviert ist, werden die Ränge der Söldner in der Strategischen Karte vor dem Namen angezeigt.", L"Wenn diese Funktion aktiviert ist, sehen sie das Gesichtsequipment Ihrer Söldner direkt auf dem Portrait.", L"Wenn diese Funktion aktiviert ist, sehen sie Icons für das Gesichtsequipment in der rechten unteren Ecke des Portraits.", diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index db5b09da..a129a01f 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -6493,7 +6493,7 @@ STR16 zOptionsToggleText[] = L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate - L"Logical Bodytypes (WIP)", + L"Logical Bodytypes", L"Show Merc Ranks", // shows mercs ranks // TODO.Translate L"Show Face gear graphics", // TODO.Translate L"Show Face gear icons", @@ -6612,7 +6612,7 @@ STR16 zOptionsScreenHelpText[] = L"Jeśli WŁĄCZONE, pokazuje postęp w doświadczeniu postaci.", L"When ON, the Strategic Map will be colored differently based on exploration.", L"Jeśli WŁĄCZONE, zastępuje starą animację pocisku nową.", - L"When ON, mercenary body graphic can change along with equipped gear.\n(not fully implemented yet, will make mercs invisible if activated)", // TODO.Translate + L"When ON, mercenary body graphic can change along with equipped gear.", // TODO.Translate L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index c009a238..8835876b 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -6499,7 +6499,7 @@ STR16 zOptionsToggleText[] = L"Подсветить навык к повышению", //Stat Progress Bars // Show progress towards stat increase L"Новая расцветка стратег. карты", //Alternate Strategy-Map Colors //Change color scheme of Strategic Map L"Заметная летящая пуля", // Show alternate bullet graphics (tracers) - L"LOBOT (не реализовано)", + L"Новая анимация экипировки", L"Показать ранг бойца", // shows mercs ranks L"Показать снаряжение на голове", //Show Face gear graphics L"Показать иконки снаряжения", @@ -6617,7 +6617,7 @@ STR16 zOptionsScreenHelpText[] = L"Если включено, навык,\nкоторый вскоре повысится, будет подсвечен.", L"Если включено, необследованные сектора\nна стратегической карте будут чёрно-белыми.", L"Если включено, летящая пуля\nбудет более заметной.", - L"Если включено, анимация наемника будет отображать используемое оружие и экипировку. (не реализовано полностью, при включении опции наемники станут невидимыми)", + L"Если включено, анимация наемника будет отображать используемое оружие и экипировку.", L"Если включено, на стратегическом экране\nбудет подписан ранг бойца перед его именем.", L"Если включено, на портрете наёмника\nбудет отображено надетое головное снаряжение.", L"Если включено, в правом нижнем углу\nна портрете наёмника будут отображены иконки\nнадетого головного снаряжения.",