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Use correct gridno for XY conversion (#289)
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@@ -5692,7 +5692,7 @@ void StructureHit( INT32 iBullet, UINT16 usWeaponIndex, INT16 bWeaponStatus, UIN
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if ( pBullet->fFragment == false)
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if ( pBullet->fFragment == false)
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{
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{
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INT16 sX, sY;
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INT16 sX, sY;
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ConvertGridNoToCenterCellXY(pSoldier->sGridNo, &sX, &sY);
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ConvertGridNoToCenterCellXY(sGridNo, &sX, &sY);
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if ( Item[usWeaponIndex].singleshotrocketlauncher )
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if ( Item[usWeaponIndex].singleshotrocketlauncher )
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{
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{
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