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Add function for choosing random gridno in an unloaded sector
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@@ -113,6 +113,7 @@ BOOLEAN FindFenceJumpDirection( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bStar
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//Simply chooses a random gridno within valid boundaries (for dropping things in unloaded sectors)
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INT32 RandomGridNo();
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INT32 RandomGridNoUnloadedSector(INT32 worldRows, INT32 worldCols);
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extern UINT32 guiForceRefreshMousePositionCalculation;
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