More AI logging information.

PanicAI: use correct movement and stealth mode when determining AP needed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-03-08 22:39:21 +00:00
parent 5b8f91912f
commit 9e1b5338a6
18 changed files with 190 additions and 47 deletions
+2
View File
@@ -82,6 +82,7 @@ void ExitBoxing( void )
SetSoldierNeutral( pSoldier );
RecalculateOppCntsDueToBecomingNeutral( pSoldier );
}
DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: exit boxing"));
CancelAIAction( pSoldier, TRUE );
pSoldier->aiData.bAlertStatus = STATUS_GREEN;
pSoldier->aiData.bUnderFire = 0;
@@ -396,6 +397,7 @@ BOOLEAN PickABoxer( void )
pBoxer->flags.uiStatusFlags |= SOLDIER_BOXER;
SetSoldierNonNeutral( pBoxer );
RecalculateOppCntsDueToNoLongerNeutral( pBoxer );
DebugAI(AI_MSG_INFO, pBoxer, String("CancelAIAction: pick a boxer"));
CancelAIAction( pBoxer, TRUE );
RESETTIMECOUNTER( pBoxer->timeCounters.AICounter, 0 );
gfBoxerFought[ uiLoop ] = TRUE;