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More AI logging information.
PanicAI: use correct movement and stealth mode when determining AP needed. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2722,6 +2722,7 @@ void UIHandleMercAttack( SOLDIERTYPE *pSoldier , SOLDIERTYPE *pTargetSoldier, IN
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if ( NPCFirstDraw( pSoldier, pTargetSoldier ) )
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{
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// go into turnbased for that person
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: UIHandleMercAttack"));
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CancelAIAction( pTargetSoldier, TRUE );
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AddToShouldBecomeHostileOrSayQuoteList( pTargetSoldier->ubID );
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//MakeCivHostile( pTargetSoldier, 2 );
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