More AI logging information.

PanicAI: use correct movement and stealth mode when determining AP needed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-03-08 22:39:21 +00:00
parent 5b8f91912f
commit 9e1b5338a6
18 changed files with 190 additions and 47 deletions
+2
View File
@@ -1987,6 +1987,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
if ( pTSoldier->bTeam != gbPlayerNum )
{
DebugAI(AI_MSG_INFO, pTSoldier, String("CancelAIAction: dodge"));
CancelAIAction( pTSoldier, TRUE );
}
@@ -2493,6 +2494,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
{
if (!TileIsOutOfBounds(pSoldier->sAbsoluteFinalDestination))
{
DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: end door open code"));
CancelAIAction( pSoldier, FORCE );
}
}