More AI logging information.

PanicAI: use correct movement and stealth mode when determining AP needed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-03-08 22:39:21 +00:00
parent 5b8f91912f
commit 9e1b5338a6
18 changed files with 190 additions and 47 deletions
+1 -1
View File
@@ -3729,7 +3729,7 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier)
}
// sevenfm: possibly start RED flanking
if ( ( pSoldier->aiData.bAttitude == CUNNINGAID || pSoldier->aiData.bAttitude == CUNNINGSOLO ||
if (( pSoldier->aiData.bAttitude == CUNNINGAID || pSoldier->aiData.bAttitude == CUNNINGSOLO ||
( pSoldier->aiData.bAttitude == BRAVESOLO || pSoldier->aiData.bAttitude == BRAVEAID ) && fOvercrowded ) &&
pSoldier->bTeam == ENEMY_TEAM &&
gAnimControl[ pSoldier->usAnimState ].ubHeight != ANIM_PRONE &&