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More AI logging information.
PanicAI: use correct movement and stealth mode when determining AP needed. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3729,7 +3729,7 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier)
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}
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// sevenfm: possibly start RED flanking
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if ( ( pSoldier->aiData.bAttitude == CUNNINGAID || pSoldier->aiData.bAttitude == CUNNINGSOLO ||
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if (( pSoldier->aiData.bAttitude == CUNNINGAID || pSoldier->aiData.bAttitude == CUNNINGSOLO ||
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( pSoldier->aiData.bAttitude == BRAVESOLO || pSoldier->aiData.bAttitude == BRAVEAID ) && fOvercrowded ) &&
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pSoldier->bTeam == ENEMY_TEAM &&
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gAnimControl[ pSoldier->usAnimState ].ubHeight != ANIM_PRONE &&
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