More AI logging information.

PanicAI: use correct movement and stealth mode when determining AP needed.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-03-08 22:39:21 +00:00
parent 5b8f91912f
commit 9e1b5338a6
18 changed files with 190 additions and 47 deletions
+1
View File
@@ -108,6 +108,7 @@ void CallEldinTo( INT32 sGridNo )
pSoldier->aiData.bAlertStatus = STATUS_RED;
if ( (pSoldier->aiData.bAction != AI_ACTION_GET_CLOSER) || CheckFact( FACT_MUSEUM_ALARM_WENT_OFF, 0 ) == FALSE )
{
DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: CallEldinTo"));
CancelAIAction( pSoldier, TRUE );
pSoldier->aiData.bNextAction = AI_ACTION_GET_CLOSER;
pSoldier->aiData.usNextActionData = sGridNo;