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More AI logging information.
PanicAI: use correct movement and stealth mode when determining AP needed. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8768 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -163,6 +163,7 @@ int TryToResumeMovement(SOLDIERTYPE *pSoldier, INT32 sGridNo)
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#endif
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// must work even for escorted civs, can't just set the flag
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: could not resume movement"));
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CancelAIAction(pSoldier,FORCE);
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}
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@@ -188,6 +189,7 @@ int TryToResumeMovement(SOLDIERTYPE *pSoldier, INT32 sGridNo)
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if (!pSoldier->aiData.bUnderEscort)
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{
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: not under escort"));
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CancelAIAction(pSoldier,DONTFORCE); // no need to force this
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}
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else
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@@ -222,6 +224,7 @@ int TryToResumeMovement(SOLDIERTYPE *pSoldier, INT32 sGridNo)
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if (ubGottaCancel)
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{
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// can't get close, gotta abort the movement!
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: can't get close, abort movement"));
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CancelAIAction(pSoldier,FORCE);
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// tell the player doing the escorting that civilian has stopped
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@@ -754,18 +757,21 @@ void SoldierTriesToContinueAlongPath(SOLDIERTYPE *pSoldier)
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if (pSoldier->aiData.bNewSituation == IS_NEW_SITUATION)
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{
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: IS_NEW_SITUATION"));
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CancelAIAction(pSoldier,DONTFORCE);
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return;
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}
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if (TileIsOutOfBounds(pSoldier->aiData.usActionData))
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{
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: bad usActionData"));
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CancelAIAction(pSoldier,DONTFORCE);
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return;
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}
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if (!NewOKDestination( pSoldier,pSoldier->aiData.usActionData, TRUE, pSoldier->pathing.bLevel ))
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{
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: !NewOKDestination"));
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CancelAIAction(pSoldier,DONTFORCE);
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return;
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}
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@@ -801,6 +807,7 @@ void SoldierTriesToContinueAlongPath(SOLDIERTYPE *pSoldier)
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}
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else
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{
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: !IsActionAffordable"));
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CancelAIAction(pSoldier,DONTFORCE);
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#ifdef TESTAI
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DebugMsg( TOPIC_JA2AI, DBG_LEVEL_3,
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@@ -826,6 +833,7 @@ void SoldierTriesToContinueAlongPath(SOLDIERTYPE *pSoldier)
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}
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else
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{
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DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: not enough AP"));
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CancelAIAction(pSoldier,DONTFORCE);
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#ifdef TESTAI
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DebugMsg( TOPIC_JA2AI, DBG_LEVEL_3,
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