diff --git a/Tactical/End Game.cpp b/Tactical/End Game.cpp index dff6108a..6ce84bd7 100644 --- a/Tactical/End Game.cpp +++ b/Tactical/End Game.cpp @@ -146,7 +146,7 @@ void ChangeO3SectorStatue( BOOLEAN fFromExplosion ) #ifdef JA2UB //Ja25 no queen #else -void DeidrannaTimerCallback( void ) +static void DeidrannaTimerCallback( void ) { HandleDeidrannaDeath( gpKillerSoldier, gsGridNo, gbLevel ); } @@ -216,7 +216,7 @@ void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLev SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_MULTIPURPOSE, MULTIPURPOSE_SPECIAL_EVENT_DONE_KILLING_DEIDRANNA, 0,0,0,0 ); } -void DoneFadeInKilledQueen( void ) +static void DoneFadeInKilledQueen( void ) { SOLDIERTYPE *pNPCSoldier; @@ -235,7 +235,7 @@ void DoneFadeInKilledQueen( void ) } -void DoneFadeOutKilledQueen( void ) +static void DoneFadeOutKilledQueen( void ) { SoldierID cnt; SOLDIERTYPE *pSoldier, *pTeamSoldier; @@ -417,7 +417,7 @@ EndQueenDeathEndgame( ); -void QueenBitchTimerCallback( void ) +static void QueenBitchTimerCallback( void ) { #ifdef JA2UB //no Ub