New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628

This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-20 18:45:51 +00:00
parent b8c0036396
commit 9e97538d89
75 changed files with 1614 additions and 772 deletions
+11
View File
@@ -616,6 +616,12 @@ typedef struct
INT32 gASDResource_Cost[ASD_RESOURCE_MAX];
INT32 gASDResource_BuyTime[ASD_RESOURCE_MAX];
BOOLEAN fASDAssignsTanks;
BOOLEAN fASDAssignsJeeps;
INT32 gASDResource_Fuel_Tank;
INT32 gASDResource_Fuel_Jeep;
// Flugente: enemy heli
BOOLEAN fEnemyHeliActive;
UINT8 usEnemyHeliMinimumProgress;
@@ -831,6 +837,10 @@ typedef struct
BOOLEAN fArmyUsesTanksInPatrols;
UINT8 usTankMinimumProgress;
BOOLEAN fArmyUsesJeepsInAttacks;
BOOLEAN fArmyUsesJeepsInPatrols;
UINT8 usJeepMinimumProgress;
// WANNE: Always use "prof.dat".
BOOLEAN fUseDifficultyBasedProfDat;
@@ -1460,6 +1470,7 @@ typedef struct
BOOLEAN fAllowTanksDrivingOverPeople;
UINT8 ubCarsRammingMaxStructureArmour;
UINT8 ubEnemyJeepsRammingMaxStructureArmour;
UINT8 ubTanksRammingMaxStructureArmour;
UINT8 ubAPSharedAmongPassengersAndVehicleMode;