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New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -84,9 +84,10 @@
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#include "AimArchives.h"
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#include "connect.h"
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#include "DynamicDialogueWidget.h" // added by Flugente for InitMyBoxes()
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#include "Animation Data.h" // added by Flugente
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extern INT16 APBPConstants[TOTAL_APBP_VALUES] = {0};
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extern INT16 gubMaxActionPoints[28];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
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extern INT16 gubMaxActionPoints[TOTALBODYTYPES];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
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extern BOOLEAN GetCDromDriveLetter( STR8 pString );
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// The InitializeGame function is responsible for setting up all data and Gaming Engine
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@@ -1870,4 +1871,5 @@ void SetupMaxActionPointsAnimation()
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gubMaxActionPoints[ELDORADO] = APBPConstants[AP_VEHICLE_MAXIMUM];
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gubMaxActionPoints[ICECREAMTRUCK] = APBPConstants[AP_VEHICLE_MAXIMUM];
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gubMaxActionPoints[JEEP] = APBPConstants[AP_VEHICLE_MAXIMUM];
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gubMaxActionPoints[COMBAT_JEEP] = APBPConstants[AP_VEHICLE_MAXIMUM];
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}
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