New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628

This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-20 18:45:51 +00:00
parent b8c0036396
commit 9e97538d89
75 changed files with 1614 additions and 772 deletions
+3 -1
View File
@@ -84,9 +84,10 @@
#include "AimArchives.h"
#include "connect.h"
#include "DynamicDialogueWidget.h" // added by Flugente for InitMyBoxes()
#include "Animation Data.h" // added by Flugente
extern INT16 APBPConstants[TOTAL_APBP_VALUES] = {0};
extern INT16 gubMaxActionPoints[28];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
extern INT16 gubMaxActionPoints[TOTALBODYTYPES];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
extern BOOLEAN GetCDromDriveLetter( STR8 pString );
// The InitializeGame function is responsible for setting up all data and Gaming Engine
@@ -1870,4 +1871,5 @@ void SetupMaxActionPointsAnimation()
gubMaxActionPoints[ELDORADO] = APBPConstants[AP_VEHICLE_MAXIMUM];
gubMaxActionPoints[ICECREAMTRUCK] = APBPConstants[AP_VEHICLE_MAXIMUM];
gubMaxActionPoints[JEEP] = APBPConstants[AP_VEHICLE_MAXIMUM];
gubMaxActionPoints[COMBAT_JEEP] = APBPConstants[AP_VEHICLE_MAXIMUM];
}