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New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -339,25 +339,25 @@ void GeneratePatrolGroups()
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GROUP *pGroup;
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UINT8 ubNumTroops;
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ubNumTroops = (UINT8)(3 + gGameOptions.ubDifficultyLevel + Random( 3 ));
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_C7, 0, ubNumTroops, 0, 0 );
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_C7, 0, ubNumTroops, 0, 0, 0 );
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pGroup->ubTransportationMask = CAR;
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AddWaypointToPGroup( pGroup, 8, 3 ); //C8
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AddWaypointToPGroup( pGroup, 7, 3 ); //C7
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ubNumTroops = (UINT8)(3 + gGameOptions.ubDifficultyLevel + Random( 3 ));
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_D9, 0, ubNumTroops, 0, 0 );
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_D9, 0, ubNumTroops, 0, 0, 0 );
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AddWaypointToPGroup( pGroup, 9, 5 ); //E9
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AddWaypointToPGroup( pGroup, 9, 4 ); //D9
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pGroup->ubTransportationMask = TRUCK;
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ubNumTroops = (UINT8)(3 + gGameOptions.ubDifficultyLevel + Random( 3 ));
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_B9, 0, ubNumTroops, 0, 0 );
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_B9, 0, ubNumTroops, 0, 0, 0 );
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AddWaypointToPGroup( pGroup, 12, 2 ); //B12
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AddWaypointToPGroup( pGroup, 9, 2 ); //B9
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pGroup->ubTransportationMask = FOOT;
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ubNumTroops = (UINT8)(3 + gGameOptions.ubDifficultyLevel + Random( 3 ));
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_A14, 0, ubNumTroops, 0, 0 );
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_A14, 0, ubNumTroops, 0, 0, 0 );
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pGroup->ubMoveType = ENDTOEND_FORWARDS;
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AddWaypointToPGroup( pGroup, 13, 1 ); //A13
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AddWaypointToPGroup( pGroup, 15, 1 ); //A15
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@@ -368,13 +368,13 @@ void GeneratePatrolGroups()
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pGroup->ubTransportationMask = TRACKED;
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ubNumTroops = (UINT8)(5 + gGameOptions.ubDifficultyLevel * 2 + Random( 4 ));
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_N6, 0, ubNumTroops, 0, 0 );
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_N6, 0, ubNumTroops, 0, 0, 0 );
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AddWaypointToPGroup( pGroup, 9, 14 ); //N9
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AddWaypointToPGroup( pGroup, 6, 14 ); //N6
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pGroup->ubTransportationMask = CAR;
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ubNumTroops = (UINT8)(5 + gGameOptions.ubDifficultyLevel * 2 + Random( 4 ));
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_N10, 0, ubNumTroops, 0, 0 );
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pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_N10, 0, ubNumTroops, 0, 0, 0 );
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AddWaypointToPGroup( pGroup, 10, 11 ); //K10
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AddWaypointToPGroup( pGroup, 10, 14 ); //N10
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pGroup->ubTransportationMask = CAR;
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