New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628

This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-20 18:45:51 +00:00
parent b8c0036396
commit 9e97538d89
75 changed files with 1614 additions and 772 deletions
+8 -2
View File
@@ -528,7 +528,10 @@ typedef struct SECTORINFO
FLOAT dFortification_MaxPossible; // the amount of fortification that can still be done in this sector, given the current layout plans. Is updated every time we unload a sector
FLOAT dFortification_UnappliedProgress; // progress done via assignment work. As we cannot update unloaded sectors, update happens once sector is loaded
INT8 bPadding[ 4 ];
UINT8 ubNumJeeps;
UINT8 ubJeepsInBattle;
INT8 bPadding[ 22 ];
}SECTORINFO;
@@ -574,7 +577,10 @@ typedef struct UNDERGROUND_SECTORINFO
FLOAT dFortification_MaxPossible; // the amount of fortification that can still be done in this sector, given the current layout plans. Is updated every time we unload a sector
FLOAT dFortification_UnappliedProgress; // progress done via assignment work. As we cannot update unloaded sectors, update happens once sector is loaded
INT8 bPadding[16];
UINT8 ubNumJeeps;
UINT8 ubJeepsInBattle;
INT8 bPadding[14];
//no padding left!
}UNDERGROUND_SECTORINFO;