mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -528,7 +528,10 @@ typedef struct SECTORINFO
|
||||
FLOAT dFortification_MaxPossible; // the amount of fortification that can still be done in this sector, given the current layout plans. Is updated every time we unload a sector
|
||||
FLOAT dFortification_UnappliedProgress; // progress done via assignment work. As we cannot update unloaded sectors, update happens once sector is loaded
|
||||
|
||||
INT8 bPadding[ 4 ];
|
||||
UINT8 ubNumJeeps;
|
||||
UINT8 ubJeepsInBattle;
|
||||
|
||||
INT8 bPadding[ 22 ];
|
||||
|
||||
}SECTORINFO;
|
||||
|
||||
@@ -574,7 +577,10 @@ typedef struct UNDERGROUND_SECTORINFO
|
||||
FLOAT dFortification_MaxPossible; // the amount of fortification that can still be done in this sector, given the current layout plans. Is updated every time we unload a sector
|
||||
FLOAT dFortification_UnappliedProgress; // progress done via assignment work. As we cannot update unloaded sectors, update happens once sector is loaded
|
||||
|
||||
INT8 bPadding[16];
|
||||
UINT8 ubNumJeeps;
|
||||
UINT8 ubJeepsInBattle;
|
||||
|
||||
INT8 bPadding[14];
|
||||
//no padding left!
|
||||
}UNDERGROUND_SECTORINFO;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user