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New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -700,7 +700,7 @@ BOOLEAN AddWaypointStrategicIDToPGroup( GROUP *pGroup, UINT32 uiSectorID )
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//Enemy grouping functions -- private use by the strategic AI.
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//............................................................
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GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks )
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GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubNumJeeps )
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{
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GROUP *pNew;
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AssertMsg( uiSector >= 0 && uiSector <= 255, String( "CreateNewEnemyGroup with out of range value of %d", uiSector ) );
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@@ -711,7 +711,7 @@ GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmin
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AssertMsg( pNew->pEnemyGroup, "MemAlloc failure during enemy group creation." );
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memset( pNew->pEnemyGroup, 0, sizeof( ENEMYGROUP ) );
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// Make sure group is not bigger than allowed!
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while (ubNumAdmins + ubNumTroops + ubNumElites + ubNumTanks > gGameExternalOptions.iMaxEnemyGroupSize)
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while ( ubNumAdmins + ubNumTroops + ubNumElites + ubNumTanks + ubNumJeeps > gGameExternalOptions.iMaxEnemyGroupSize )
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{
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if (ubNumTroops)
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{
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@@ -729,6 +729,10 @@ GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmin
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{
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ubNumTanks--;
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}
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else if ( ubNumJeeps )
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{
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ubNumJeeps--;
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}
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}
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pNew->pWaypoints = NULL;
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pNew->ubSectorX = (UINT8)SECTORX( uiSector );
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@@ -743,7 +747,8 @@ GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmin
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pNew->pEnemyGroup->ubNumTroops = ubNumTroops;
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pNew->pEnemyGroup->ubNumElites = ubNumElites;
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pNew->pEnemyGroup->ubNumTanks = ubNumTanks;
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pNew->ubGroupSize = (UINT8)(ubNumAdmins + ubNumTroops + ubNumElites + ubNumTanks);
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pNew->pEnemyGroup->ubNumJeeps = ubNumJeeps;
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pNew->ubGroupSize = (UINT8)(ubNumAdmins + ubNumTroops + ubNumElites + ubNumTanks + ubNumJeeps);
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pNew->ubTransportationMask = FOOT;
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pNew->fVehicle = FALSE;
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pNew->ubCreatedSectorID = pNew->ubOriginalSector;
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