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New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -472,6 +472,10 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
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JEEP_BASIC, "ANIMS\\VEHICLES\\JEEP.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
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JEEP_DIE, "ANIMS\\VEHICLES\\HM_WREK.STI", NO_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
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ARMED_CAR_READY, "ANIMS\\VEHICLES\\LATV_ROT.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
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ARMED_CAR_SHOOT, "ANIMS\\VEHICLES\\LATV_SHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
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ARMED_CAR_DIE, "ANIMS\\VEHICLES\\LATV_DIE.STI", S_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
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BODYEXPLODE, "ANIMS\\S_MERC\\BOD_BLOW.STI", NO_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
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//<SB> crouch throwing
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@@ -802,6 +806,13 @@ AnimationStructureType gAnimStructureDatabase[ TOTALBODYTYPES ][ NUM_STRUCT_IDS
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"ANIMS\\STRUCTDATA\\JEEP.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD",NULL, // default
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//COMBAT_JEEP
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\HMMV.JSD", NULL,
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"ANIMS\\STRUCTDATA\\M_CROUCH.JSD",NULL, // default
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};
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