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New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3949,7 +3949,7 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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default :
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if ( CREATURE_OR_BLOODCAT( pSoldier ) )
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gMercProfiles[ MercPtrs[ ubAttacker ]->ubProfile ].records.usKillsCreatures++;
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else if ( TANK( pSoldier ) )
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else if ( ARMED_VEHICLE( pSoldier ) )
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gMercProfiles[ MercPtrs[ ubAttacker ]->ubProfile ].records.usKillsTanks++;
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else if ( pSoldier->bTeam == CIV_TEAM && !pSoldier->aiData.bNeutral && pSoldier->bSide != gbPlayerNum )
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gMercProfiles[ MercPtrs[ ubAttacker ]->ubProfile ].records.usKillsHostiles++;
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@@ -4209,6 +4209,7 @@ void CheckForAndHandleSoldierIncompacitated( SOLDIERTYPE *pSoldier )
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case QUEENMONSTER:
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case TANK_NW:
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case TANK_NE:
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case COMBAT_JEEP:
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pSoldier->stats.bLife = 0;
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break;
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