New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628

This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-20 18:45:51 +00:00
parent b8c0036396
commit 9e97538d89
75 changed files with 1614 additions and 772 deletions
+2 -2
View File
@@ -224,11 +224,11 @@ INT8 TileIsClear( SOLDIERTYPE *pSoldier, INT8 bDirection, INT32 sGridNo, INT8 b
}
// anv: vehicles can ram people
if ( !TANK(pSoldier) && gGameExternalOptions.fAllowCarsDrivingOverPeople && pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE && pSoldier->usSoldierFlagMask2 & SOLDIER_RAM_THROUGH_OBSTACLES )
if ( !ARMED_VEHICLE( pSoldier ) && gGameExternalOptions.fAllowCarsDrivingOverPeople && pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE && pSoldier->usSoldierFlagMask2 & SOLDIER_RAM_THROUGH_OBSTACLES )
{
return( MOVE_TILE_CLEAR );
}
else if( TANK(pSoldier) && gGameExternalOptions.fAllowTanksDrivingOverPeople && pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
else if ( ARMED_VEHICLE( pSoldier ) && gGameExternalOptions.fAllowTanksDrivingOverPeople && pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
{
return( MOVE_TILE_CLEAR );
}