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New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628
This is savegame compatible. GameDir >= r2305 required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -252,7 +252,6 @@ typedef struct
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INT32 multipleBulletDamageDivisor;
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UINT16 highExplosive;
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UINT8 explosionSize; //0=none, 1=small, 2=medium, 3=large
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BOOLEAN antiTank;
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BOOLEAN dart;
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BOOLEAN knife;
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UINT16 monsterSpit;
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@@ -272,7 +271,11 @@ typedef struct
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// Flugente: modifiers for life and breath damage, 1.0 being the unmodified value
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FLOAT dDamageModifierLife;
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FLOAT dDamageModifierBreath;
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FLOAT dDamageModifierTank;
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FLOAT dDamageModifierArmouredVehicle;
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FLOAT dDamageModifierCivilianVehicle;
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FLOAT dDamageModifierZombie;
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} AMMOTYPE;
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enum
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