New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628

This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-20 18:45:51 +00:00
parent b8c0036396
commit 9e97538d89
75 changed files with 1614 additions and 772 deletions
+14 -12
View File
@@ -2509,15 +2509,17 @@ INT16 RoamingRange(SOLDIERTYPE *pSoldier, INT32 * pusFromGridNo)
{
// JA2 GOLD: give non-NPCs a 5 tile roam range for cover in combat when being shot at
// anv: and tanks who are technically NPCs
case STATIONARY: if ( ( pSoldier->ubProfile != NO_PROFILE && !TANK(pSoldier) ) || (pSoldier->aiData.bAlertStatus < STATUS_BLACK && !(pSoldier->aiData.bUnderFire)))
{
return( 0 );
}
else
{
return( 5 );
}
case ONGUARD: return( 5 );
case STATIONARY:
if ( (pSoldier->ubProfile != NO_PROFILE && !ARMED_VEHICLE( pSoldier )) || (pSoldier->aiData.bAlertStatus < STATUS_BLACK && !(pSoldier->aiData.bUnderFire)) )
{
return( 0 );
}
else
{
return( 5 );
}
case ONGUARD:
return( 5 );
case CLOSEPATROL: if (pSoldier->aiData.bAlertStatus < STATUS_RED)
{
return( 5 );
@@ -3122,7 +3124,7 @@ UINT8 GetClosestFlaggedSoldierID( SOLDIERTYPE * pSoldier, INT16 aRange, UINT8 au
continue;
// this is not for tanks
if ( TANK(pFriend) )
if ( ARMED_VEHICLE( pFriend ) )
return FALSE;
// skip if this guy is dead
@@ -3175,7 +3177,7 @@ UINT8 GetClosestWoundedSoldierID( SOLDIERTYPE * pSoldier, INT16 aRange, UINT8 au
continue;
// this is not for tanks
if ( TANK(pFriend) )
if ( ARMED_VEHICLE( pFriend ) )
return FALSE;
// skip if this guy is dead, or not wounded (enough)
@@ -3224,7 +3226,7 @@ UINT8 GetClosestMedicSoldierID( SOLDIERTYPE * pSoldier, INT16 aRange, UINT8 auTe
continue;
// this is not for tanks
if ( TANK(pFriend) )
if ( ARMED_VEHICLE( pFriend ) )
return FALSE;
// skip this guy if he is dead or unconscious