New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628

This is savegame compatible. GameDir >= r2305 required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8114 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-20 18:45:51 +00:00
parent b8c0036396
commit 9e97538d89
75 changed files with 1614 additions and 772 deletions
+1
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@@ -1863,6 +1863,7 @@ enum
STR_MILITIAMOVEMENT_NO_STAFF_ABORT,
STR_AR_TANK_NAME,
STR_AR_JEEP_NAME,
STR_BREATH_REGEN_SLEEP,
+2
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@@ -1546,6 +1546,7 @@ STR16 pDisplayBodyTypeInfoText[] =
L"成年公异形", //25 //L"Adt M Monster",
L"异形女王", //L"Queen Monster",
L"血猫", //L"Bloodcat",
L"Humvee", // TODO.Translate
};
STR16 pUpdateMercsInfoText[] =
@@ -3458,6 +3459,7 @@ STR16 gpStrategicString[] =
L"超出战争(地图)范围,民兵移动失败!", //L"War room isn't staffed - militia move aborted!",
L"坦克", //STR_AR_TANK_NAME,
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\n每一个小时刷新一次呼吸: %d", //L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
};
+2
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@@ -1548,6 +1548,7 @@ STR16 pDisplayBodyTypeInfoText[] =
L"Adt M Monster", //25
L"Queen Monster",
L"Bloodcat",
L"Humvee", // TODO.Translate
};
STR16 pUpdateMercsInfoText[] =
@@ -3456,6 +3457,7 @@ STR16 gpStrategicString[] =
L"War room isn't staffed - militia move aborted!",
L"Tank", //STR_AR_TANK_NAME,
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
};
+2
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@@ -1544,6 +1544,7 @@ STR16 pDisplayBodyTypeInfoText[] =
L"Adt M Monster", //25
L"Queen Monster",
L"Bloodcat",
L"Humvee",
};
STR16 pUpdateMercsInfoText[] =
@@ -3456,6 +3457,7 @@ STR16 gpStrategicString[] =
L"War room isn't staffed - militia move aborted!",
L"Tank", //STR_AR_TANK_NAME,
L"Jeep", //STR_AR_JEEP_NAME,
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
};
+2
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@@ -1550,6 +1550,7 @@ STR16 pDisplayBodyTypeInfoText[] =
L"Monstre Adt M", //25
L"Monstre Reine",
L"Chat Sauvg",
L"Humvee", // TODO.Translate
};
STR16 pUpdateMercsInfoText[] =
@@ -3464,6 +3465,7 @@ STR16 gpStrategicString[] =
L"La salle d'opérations n'est pas ouverte... Le mouvement de la milice a avorté !",
L"Tank", //STR_AR_TANK_NAME, // TODO.Translate
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
};
+2
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@@ -1569,6 +1569,7 @@ STR16 pDisplayBodyTypeInfoText[] =
L"Adt M Monster", //25
L"Queen Monster",
L"Bloodcat",
L"Humvee", // TODO.Translate
};
STR16 pUpdateMercsInfoText[] =
@@ -3467,6 +3468,7 @@ STR16 gpStrategicString[] =
L"War room isn't staffed - militia move aborted!",
L"Panzer", //STR_AR_TANK_NAME,
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
};
+2
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@@ -1545,6 +1545,7 @@ STR16 pDisplayBodyTypeInfoText[] =
L"Adt M Monster", //25
L"Queen Monster",
L"Bloodcat",
L"Humvee", // TODO.Translate
};
STR16 pUpdateMercsInfoText[] =
@@ -3451,6 +3452,7 @@ STR16 gpStrategicString[] =
L"War room isn't staffed - militia move aborted!",
L"Tank", //STR_AR_TANK_NAME,
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
};
+2
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@@ -1548,6 +1548,7 @@ STR16 pDisplayBodyTypeInfoText[] =
L"Adt M Monster", //25
L"Queen Monster",
L"Dziki kot",
L"Humvee", // TODO.Translate
};
STR16 pUpdateMercsInfoText[] =
@@ -3462,6 +3463,7 @@ STR16 gpStrategicString[] =
L"War room isn't staffed - militia move aborted!",
L"Tank", //STR_AR_TANK_NAME,
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nBreath regeneration per hour: %d", // STR_BREATH_REGEN_SLEEP
};
+2
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@@ -1544,6 +1544,7 @@ STR16 pDisplayBodyTypeInfoText[] =
L"Adt M Monster", //25
L"Queen Monster",
L"Bloodcat",
L"Humvee", // TODO.Translate
};
STR16 pUpdateMercsInfoText[] =
@@ -3456,6 +3457,7 @@ STR16 gpStrategicString[] =
L"War room isn't staffed - militia move aborted!",
L"Танк", //STR_AR_TANK_NAME,
L"Jeep", //STR_AR_JEEP_NAME // TODO.Translate
L"\nВосстановление дыхания в час: %d", // STR_BREATH_REGEN_SLEEP
};