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New Feature: Multi-turn actions allow mercs to perform actions intended on a specific gridno over multiple turns. Currently demonstrated on the adding/removing/filling of sandbags.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -389,6 +389,16 @@ enum
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#define WH40K_SOLDIER_KILLTHISTURN 0x80000000 //2147483648 // Soldier is on a kill streak*/
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// ----------------------------------------------------------------
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// Flugente: types of multi-turn actions
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enum
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{
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MTA_NONE = 0,
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MTA_FORTIFY,
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MTA_REMOVE_FORTIFY,
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MTA_FILL_SANDBAG,
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NUM_MTA,
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};
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// enum of uniform pieces
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typedef struct
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{
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@@ -1249,8 +1259,13 @@ public:
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UINT8 usStarveDamageHealth; // damage to health due to starvation. Can be cured by surgery, but only if nutrition level is high enough again
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UINT8 usStarveDamageStrength; // damage to strength due to starvation. Can be cured by surgery, but only if nutrition level is high enough again
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// Flugente: multi-turn actions
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INT16 bOverTurnAPS; // remaining AP cost for the next turns (allows actions to be performed for more than one turn)
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INT32 sMTActionGridNo; // gridno on which we perfrom our multi-turn action
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UINT8 usMultiTurnAction; // specifies which multi-turn action we are currently performing, 0: none
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// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
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UINT8 ubFiller[20];
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UINT8 ubFiller[13];
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#ifdef JA2UB
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//ja25
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@@ -1512,6 +1527,12 @@ public:
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// Flugente: are we an assassin?
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BOOLEAN IsAssassin();
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// Flugente: multi-turn actions
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UINT8 GetMultiTurnAction();
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void StartMultiTurnAction(UINT8 usActionType);
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void CancelMultiTurnAction(BOOLEAN fFinished);
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BOOLEAN UpdateMultiTurnAction();
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//////////////////////////////////////////////////////////////////////////////
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}; // SOLDIERTYPE;
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