New Feature: Multi-turn actions allow mercs to perform actions intended on a specific gridno over multiple turns. Currently demonstrated on the adding/removing/filling of sandbags.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5777 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-01-06 03:51:09 +00:00
parent 153f55ace8
commit 9ea7ebf393
25 changed files with 462 additions and 124 deletions
+12 -1
View File
@@ -464,8 +464,19 @@ void EndTurnEvents( void )
DecaySmokeEffects( GetWorldTotalSeconds( ) );
DecayLightEffects( GetWorldTotalSeconds( ) );
SOLDIERTYPE* pSoldier = NULL;
UINT32 cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
for ( pSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++cnt, ++pSoldier)
{
if ( pSoldier->bActive && pSoldier->stats.bLife > 0 && !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) && !( AM_A_ROBOT( pSoldier ) ) )
{
// Flugente: update multi-turn actions
pSoldier->UpdateMultiTurnAction();
}
}
// Flugente: Cool down/decay all items not in a soldier's inventory
CoolDownWorldItems();
CoolDownWorldItems( );
#ifdef ENABLE_ZOMBIES
// Flugente: raise zombies if in gamescreen and option set