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Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1724,7 +1724,8 @@ void LoadGameExternalOptions()
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//################# Tactical Fortification Settings ##################
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gGameExternalOptions.fFortificationAllowInHostileSector = iniReader.ReadBoolean("Tactical Fortification Settings", "FORTIFICATION_ALLOW_IN_HOSTILE_SECTOR", FALSE);
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gGameExternalOptions.fRoofCollapse = iniReader.ReadBoolean( "Tactical Fortification Settings", "ROOF_COLLAPSE", TRUE );
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gGameExternalOptions.fRoofCollapse = iniReader.ReadBoolean("Tactical Fortification Settings", "ROOF_COLLAPSE", TRUE );
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gGameExternalOptions.fPrintStructureTileset = iniReader.ReadBoolean("Tactical Fortification Settings", "PRINTOUTTILESET", FALSE );
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//################# Tactical Food Settings ##################
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gGameExternalOptions.usFoodDigestionHourlyBaseFood = iniReader.ReadInteger("Tactical Food Settings", "FOOD_DIGESTION_HOURLY_BASE_FOOD", 20, 0, 250);
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