Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8279 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-08-03 17:36:37 +00:00
parent 99f5be0ed7
commit 9eb2008147
3 changed files with 41 additions and 1 deletions
+2 -1
View File
@@ -1724,7 +1724,8 @@ void LoadGameExternalOptions()
//################# Tactical Fortification Settings ##################
gGameExternalOptions.fFortificationAllowInHostileSector = iniReader.ReadBoolean("Tactical Fortification Settings", "FORTIFICATION_ALLOW_IN_HOSTILE_SECTOR", FALSE);
gGameExternalOptions.fRoofCollapse = iniReader.ReadBoolean( "Tactical Fortification Settings", "ROOF_COLLAPSE", TRUE );
gGameExternalOptions.fRoofCollapse = iniReader.ReadBoolean("Tactical Fortification Settings", "ROOF_COLLAPSE", TRUE );
gGameExternalOptions.fPrintStructureTileset = iniReader.ReadBoolean("Tactical Fortification Settings", "PRINTOUTTILESET", FALSE );
//################# Tactical Food Settings ##################
gGameExternalOptions.usFoodDigestionHourlyBaseFood = iniReader.ReadInteger("Tactical Food Settings", "FOOD_DIGESTION_HOURLY_BASE_FOOD", 20, 0, 250);