Bugfix: dissolve all militia groups involved in a battle when it is completed. this fixes bad/immobile militia groups created by safehouses (ARC feature) (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-10-04 06:59:37 +00:00
parent 20335041f7
commit 9ebd4a5137
4 changed files with 24 additions and 15 deletions
+18
View File
@@ -1776,3 +1776,21 @@ void DissolveMilitiaGroup( UINT8 uGroupId )
RemovePGroup( pGroup );
}
}
void DissolveAllMilitiaGroupsInSector( INT16 sMapX, INT16 sMapY )
{
GROUP* pGroup = gpGroupList;
while ( pGroup )
{
if ( pGroup->usGroupTeam == MILITIA_TEAM && pGroup->ubSectorX == sMapX && pGroup->ubSectorY == sMapY )
{
GROUP* pDeleteGroup = pGroup;
pGroup = pGroup->next;
DissolveMilitiaGroup( pDeleteGroup->ubGroupID );
}
else
pGroup = pGroup->next;
}
}