Bugfix: dissolve all militia groups involved in a battle when it is completed. this fixes bad/immobile militia groups created by safehouses (ARC feature) (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9170 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-10-04 06:59:37 +00:00
parent 20335041f7
commit 9ebd4a5137
4 changed files with 24 additions and 15 deletions
+3
View File
@@ -117,6 +117,7 @@
#include "finances.h" // added by Flugente
#include "MilitiaIndividual.h" // added by Flugente
#include "Rebel Command.h"
#include "MilitiaSquads.h"
#endif
#include "connect.h"
@@ -7927,6 +7928,8 @@ BOOLEAN CheckForEndOfBattle( BOOLEAN fAnEnemyRetreated )
}
HandleMilitiaStatusInCurrentMapBeforeLoadingNewMap();
// rftr: dissolve any militia groups in the sector
DissolveAllMilitiaGroupsInSector( gWorldSectorX, gWorldSectorY );
//gfStrategicMilitiaChangesMade = TRUE;