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new modifiers for item properties:
- APs to reload - APs to reload manually - max distance for messy death - gun handling - best laser range git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6472 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-4
@@ -1742,7 +1742,11 @@ typedef struct
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// silversurfer: item property modifiers
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typedef struct
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{
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// weapon overheating modifiers for the different weapon types
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// -------------- COMMON MODIFIERS ----------------
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FLOAT fBestLaserRangeModifier;
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// -------------- WEAPON MODIFIERS ----------------
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// weapon overheating modifiers
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FLOAT fOverheatJamThresholdModifierGun[9];
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FLOAT fOverheatDamageThresholdModifierGun[9];
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FLOAT fOverheatTemperatureModifierGun[9];
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@@ -1751,10 +1755,10 @@ typedef struct
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FLOAT fOverheatDamageThresholdModifierLauncher;
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FLOAT fOverheatTemperatureModifierLauncher;
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FLOAT fOverheatCooldownModifierLauncher;
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// range modifiers for different weapon types
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// range modifiers
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FLOAT fRangeModifierGun[9];
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FLOAT fRangeModifierLauncher;
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// damage modifiers for different weapon types
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// damage modifiers
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FLOAT fDamageModifierGun[9];
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FLOAT fDamageModifierBlade;
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FLOAT fDamageModifierPunch;
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@@ -1766,10 +1770,25 @@ typedef struct
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FLOAT fShotsPer4TurnsModifierPunch;
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FLOAT fShotsPer4TurnsModifierTentacle;
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FLOAT fShotsPer4TurnsModifierThrowKnife;
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// Burst AP modifiers for different weapon types
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// Burst AP modifiers
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FLOAT fBurstAPModifierGun[9];
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// AP modifiers for Auto Fire Shots per 5 AP (bAutofireShotsPerFiveAP)
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FLOAT fAFShotsPer5APModifierGun[9];
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// AP to Reload modifiers
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FLOAT fAPtoReloadModifierGun[9];
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FLOAT fAPtoReloadModifierLauncher;
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// AP to Reload manually modifiers
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FLOAT fAPtoReloadManuallyModifierGun[9];
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FLOAT fAPtoReloadManuallyModifierLauncher;
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// Max Distance for messy shot modifiers
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FLOAT fDistMessyModifierGun[9];
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// Handling modifiers
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FLOAT fHandlingModifierGun[9];
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FLOAT fHandlingModifierLauncher;
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// -------------- ARMOR MODIFIERS ----------------
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// ------------ EXPLOSIVE MODIFIERS --------------
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}ITEM_SETTINGS;
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