diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index 1ff9a7383..08acc2deb 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -9565,7 +9565,7 @@ BOOLEAN ProcessImplicationsOfPCAttack( SOLDIERTYPE * pSoldier, SOLDIERTYPE ** pp } // firing at one of our own guys who is not a rebel etc - else if ( pTarget->stats.bLife >= OKLIFE && !(pTarget->bCollapsed) && !AM_A_ROBOT( pTarget ) && (bReason == REASON_NORMAL_ATTACK ) ) + else if (pTarget->stats.bLife >= OKLIFE && !(pTarget->bCollapsed) && !AM_A_ROBOT(pTarget) && !(pTarget->flags.uiStatusFlags & SOLDIER_VEHICLE) && (bReason == REASON_NORMAL_ATTACK)) { // OK, sturn towards the prick // Change to fire ready animation