From 9f2f164bde8793e08b89629d5a9d4c2b17bd0af9 Mon Sep 17 00:00:00 2001 From: Shadooow Date: Tue, 6 Jul 2021 15:54:14 +0000 Subject: [PATCH] fixed vehicles turning towards player merc who shot them git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9126 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Overhead.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index 1ff9a7383..08acc2deb 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -9565,7 +9565,7 @@ BOOLEAN ProcessImplicationsOfPCAttack( SOLDIERTYPE * pSoldier, SOLDIERTYPE ** pp } // firing at one of our own guys who is not a rebel etc - else if ( pTarget->stats.bLife >= OKLIFE && !(pTarget->bCollapsed) && !AM_A_ROBOT( pTarget ) && (bReason == REASON_NORMAL_ATTACK ) ) + else if (pTarget->stats.bLife >= OKLIFE && !(pTarget->bCollapsed) && !AM_A_ROBOT(pTarget) && !(pTarget->flags.uiStatusFlags & SOLDIER_VEHICLE) && (bReason == REASON_NORMAL_ATTACK)) { // OK, sturn towards the prick // Change to fire ready animation