New feature: individual militia creates small militia profiles that track a militia's history and allow it to be recreated, thereby maintaining the illusion of persistent militia.

Requires GameDir >= r2316.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23044&goto=345324&#msg_345324

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-06 14:51:24 +00:00
parent 67927ed723
commit 9f52c940a8
75 changed files with 6740 additions and 703 deletions
+2 -2
View File
@@ -2207,7 +2207,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
}
}
// Flugente: soldier profiles
else if ( pSoldier->bTeam == MILITIA_TEAM && gGameExternalOptions.fSoldierProfiles_Militia && pSoldier->usSoldierProfile )
else if ( pSoldier->bTeam == MILITIA_TEAM && ((gGameExternalOptions.fSoldierProfiles_Militia && pSoldier->usSoldierProfile) || pSoldier->usIndividualMilitiaID) )
{
// get a proper chaos name
swprintf(NameStr, pSoldier->GetName());
@@ -2362,7 +2362,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
ShowRankIcon( sXPos, sYPos, pSoldier );
}
// Flugente: soldier profiles
else if ( pSoldier->bTeam == MILITIA_TEAM && gGameExternalOptions.fSoldierProfiles_Militia && pSoldier->usSoldierProfile )
else if ( pSoldier->bTeam == MILITIA_TEAM && ((gGameExternalOptions.fSoldierProfiles_Militia && pSoldier->usSoldierProfile) || pSoldier->usIndividualMilitiaID) )
{
// get a proper name
swprintf(NameStr, pSoldier->GetName());